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28 lines
498 B
C++
28 lines
498 B
C++
#ifndef OPENMW_ESM_LOCALS_H
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#define OPENMW_ESM_LOCALS_H
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#include <vector>
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#include <string>
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#include "variant.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/// \brief Storage structure for local variables (only used in saved games)
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///
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/// \note This is not a top-level record.
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struct Locals
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{
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std::vector<std::pair<std::string, Variant> > mVariables;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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