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openmw-tes3mp/components/openmw-mp/Base
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
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BaseActor.hpp [General] Allow followers to follow non-authority players through cells 7 years ago
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 7 years ago
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 8 years ago
BasePlayer.hpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 6 years ago
BaseStructs.hpp [General] Always use correct ranged weapon & ammo for ranged attack sync 6 years ago
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 6 years ago