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#ifndef OPENMW_COMPONENTS_WRITESCENE_H
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#define OPENMW_COMPONENTS_WRITESCENE_H
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#include <string>
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namespace osg
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{
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class Node;
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}
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namespace SceneUtil
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{
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void writeScene(osg::Node* node, const std::string& filename, const std::string& format);
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}
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#endif
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