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openmw-tes3mp/apps/openmw-mp/Cells.cpp

109 lines
2.8 KiB
C++

//
// Created by koncord on 25.08.17.
//
#include <components/openmw-mp/NetworkMessages.hpp>
#include "Script/LuaState.hpp"
#include "Player.hpp"
#include "Networking.hpp"
#include "Cells.hpp"
#include "NetActor.hpp"
using namespace std;
void Cells::Init(LuaState &lua)
{
lua.getState()->new_usertype<Cells>("Cell",
"description", sol::property(&Cells::getDescription, &Cells::setDescription),
"getExterior", &Cells::getExterior,
"setExterior", &Cells::setExterior,
"getRegion", &Cells::getRegion,
"isExterior", &Cells::isExterior,
"isChangingRegion", &Cells::isChangingRegion
);
}
Cells::Cells(NetActor *netActor) : netActor(netActor), changedCell(false)
{
}
Cells::~Cells()
{
}
void Cells::update()
{
}
std::string Cells::getDescription() const
{
return netActor->getNetCreature()->cell.getDescription();
}
inline void Cells::setChanged()
{
if (!changedCell && netActor->isPlayer())
netActor->toPlayer()->addToUpdateQueue();
changedCell = true;
}
void Cells::setDescription(const std::string &cellDescription)
{
/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %s", netActor->getNetCreature()->npc.mName.c_str(),
netActor->getNetCreature()->cell.getDescription().c_str(), cellDescription.c_str());*/
netActor->getNetCreature()->cell = Utils::getCellFromDescription(cellDescription);
setChanged();
}
std::tuple<int, int> Cells::getExterior() const
{
return make_tuple(netActor->getNetCreature()->cell.mData.mX, netActor->getNetCreature()->cell.mData.mY);
}
void Cells::setExterior(int x, int y)
{
/*LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Script is moving %s from %s to %i,%i", netActor->getNetCreature()->npc.mName.c_str(),
netActor->getNetCreature()->cell.getDescription().c_str(), x, y);*/
// If the player is currently in an interior, turn off the interior flag from the cell
if (!netActor->getNetCreature()->cell.isExterior())
netActor->getNetCreature()->cell.mData.mFlags &= ~ESM::Cell::Interior;
netActor->getNetCreature()->cell.mData.mX = x;
netActor->getNetCreature()->cell.mData.mY = y;
setChanged();
}
bool Cells::isExterior() const
{
return netActor->getNetCreature()->cell.isExterior();
}
bool Cells::isChangingRegion() const
{
return netActor->getNetCreature()->isChangingRegion;
}
std::string Cells::getRegion() const
{
return netActor->getNetCreature()->cell.mRegion;
}
bool Cells::isChangedCell() const
{
return changedCell;
}
void Cells::resetChangedCell()
{
changedCell = false;
}