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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
#pragma once
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#include <queue>
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#include "Window.hpp"
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#include "BaseMgr.hpp"
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class LuaState;
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class Player;
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class GUI final: public BaseMgr
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit GUI(Player *player);
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void messageBox(sol::function fn, const char *label, sol::this_environment te);
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void customMessageBox(sol::function fn, const char *label, const char *buttons, sol::this_environment te);
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void inputDialog(sol::function fn, const char *label, const char *note, sol::this_environment te);
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void passwordDialog(sol::function fn, const char *label, const char *note, sol::this_environment te);
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void listBox(sol::function fn, const char *label, const char *items, sol::this_environment te);
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void onGUIAction();
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//state 0 - disallow, 1 - allow
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void setMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state);
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void setMapVisibilityAll(unsigned short targetPID, unsigned short state);
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std::shared_ptr<Window> createWindow(short x, short y, sol::function fn, sol::this_environment te);
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void deleteWindow(std::shared_ptr<Window> window);
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void onGUIWindowAction();
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void addQuickKey(unsigned short slot, int type, const std::string &itemId);
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std::string getTopicId(unsigned int i) const;
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unsigned int getChanges() const;
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private:
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uint64_t generateGuiId();
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void processUpdate() final;
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std::unordered_map<int, std::shared_ptr<Window>> windows;
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std::queue<std::pair<mwmp::BasePlayer::GUIMessageBox, sol::function>> guiQueue;
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int lastWindowId;
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};
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class QuickKey
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{
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friend class QuickKeys;
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public:
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static void Init(LuaState &lua);
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public:
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explicit QuickKey(mwmp::QuickKey &quickKey);
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int getSlot() const;
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void setSlot(unsigned short slot);
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mwmp::QuickKey::Type getType() const;
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void setType(mwmp::QuickKey::Type slot);
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std::string getItemId() const;
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void setItemId(const std::string &itemId);
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mwmp::QuickKey quickKey;
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};
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class QuickKeys final: public BaseMgr
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit QuickKeys(Player *player);
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void addQuickKey(const QuickKey &quickKey);
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QuickKey getQuickKey(int id) const;
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void setQuickKey(int id, const QuickKey &quickKey);
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size_t size() const;
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void clear();
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private:
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void processUpdate() final;
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};
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