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216 lines
5.9 KiB
C++
216 lines
5.9 KiB
C++
//
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// Created by koncord on 21.11.17.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Player.hpp"
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#include "Window.hpp"
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#include "Networking.hpp"
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using namespace std;
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using namespace mwmp;
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void Window::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<Window>("Window",
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"addButton", &Window::addButton,
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"addLabel", &Window::addLabel,
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"addEditBox", &Window::addEditBox,
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"addPassiveListBox", &Window::addPassiveListBox,
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"addActiveListBox", &Window::addActiveListBox,
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"addSlider", &Window::addSlider,
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"show", &Window::show,
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"clear", &Window::clear,
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"setCallback", &Window::setCallback
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);
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}
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Window::Window(Player *player, int id) : BaseMgr(player)
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{
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guiWindow.id = id;
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}
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void Window::show()
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{
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printf("Trying to show window: %d\n", guiWindow.id);
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if (guiWindow.widgets.empty())
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return;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_WINDOW);
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player->guiWindow = guiWindow;
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packet->setPlayer(player);
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packet->Send(false);
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}
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void Window::clear()
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{
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guiWindow.widgets.clear();
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}
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int Window::getID()
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{
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return guiWindow.id;
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}
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void Window::call(const BasePlayer::GUIWindow &window)
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{
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sol::table table = Networking::get().getState().getState()->create_table();
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auto fnTypeToStr = [](const BasePlayer::GUIWindow::WidgetType &type) {
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switch (type)
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{
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case BasePlayer::GUIWindow::WidgetType::Button:
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return "Button";
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case BasePlayer::GUIWindow::WidgetType::Editbox:
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return "Editbox";
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case BasePlayer::GUIWindow::WidgetType::Label:
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return "Label";
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case BasePlayer::GUIWindow::WidgetType::ListBoxActive:
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return "ListBoxActive";
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case BasePlayer::GUIWindow::WidgetType::ListBoxPassive:
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return "ListBoxPassive";
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case BasePlayer::GUIWindow::WidgetType::Slider:
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return "Slider";
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}
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return "Unknown";
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};
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for (const auto &widget : window.widgets)
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{
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sol::table w = table.create(widget.name);
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w.add(fnTypeToStr(widget.type));
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if (!widget.data.empty())
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w.add(widget.data[0]);
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}
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callback.call(this, player, table);
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}
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void Window::setCallback(sol::function callback)
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{
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/*int id = 0;
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for (auto &&cb : callbacks)
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{
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if (cb.second.get() == nullptr)
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id = cb.first;
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}
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if (id == 0)
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id = lastId++;
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callbacks[id] = make_unique(callback);*/
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this->callback = callback;
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}
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void Window::setSize(short width, short height)
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{
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guiWindow.width = width;
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guiWindow.height = height;
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}
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void Window::addButton(short x, short y, const std::string &label, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.name = label;
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widget.type = BasePlayer::GUIWindow::WidgetType::Button;
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if (active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addEditBox(short x, short y, short w, short h, const std::string &id, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::Editbox;
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if (active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addLabel(short x, short y, const std::string &label)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.name = label;
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widget.type = BasePlayer::GUIWindow::WidgetType::Label;
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guiWindow.widgets.push_back(widget);
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}
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void Window::addPassiveListBox(short x, short y, short w, short h, const std::string &id, sol::table data,
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sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxPassive;
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if (active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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for (const auto &item : data)
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widget.data.push_back(item.second.as<string>());
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guiWindow.widgets.push_back(widget);
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}
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void Window::addActiveListBox(short x, short y, short w, short h, const std::string &id, sol::table data,
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sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxActive;
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if (active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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for (const auto &item : data)
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widget.data.push_back(item.second.as<string>());
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guiWindow.widgets.push_back(widget);
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}
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void Window::addSlider(short x, short y, short w, short h, const std::string &id, sol::optional<bool> active)
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{
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BasePlayer::GUIWindow::Widget widget;
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widget.posX = x;
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widget.posY = y;
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widget.width = w;
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widget.height = h;
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widget.name = id;
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widget.type = BasePlayer::GUIWindow::WidgetType::Slider;
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if (active)
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widget.disabled = !active.value();
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else
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widget.disabled = false;
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guiWindow.widgets.push_back(widget);
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}
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void Window::processUpdate()
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{
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// Currently not used
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}
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