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259 lines
6.7 KiB
C++
259 lines
6.7 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Worldstate.hpp"
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#include "Networking.hpp"
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using namespace std;
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Worldstate::Worldstate() : mapTiles(this)
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{
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}
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void Worldstate::Init(LuaState &lua)
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{
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sol::table worldstateTable = lua.getState()->create_named_table("Worldstate");
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//worldstateTable.set_function("getMapTiles", []() {
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// mwmp::Networking::get().get().getServerWorldstate()->getMapTiles();
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//});
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worldstateTable.set_function("setHour", [](double hour) {
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mwmp::Networking::get().get().getServerWorldstate()->setHour(hour);
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});
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worldstateTable.set_function("setDay", [](int day) {
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mwmp::Networking::get().get().getServerWorldstate()->setDay(day);
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});
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worldstateTable.set_function("setMonth", [](int month) {
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mwmp::Networking::get().get().getServerWorldstate()->setMonth(month);
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});
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worldstateTable.set_function("setYear", [](int year) {
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mwmp::Networking::get().get().getServerWorldstate()->setYear(year);
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});
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worldstateTable.set_function("setDaysPassed", [](int daysPassed) {
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mwmp::Networking::get().get().getServerWorldstate()->setDaysPassed(daysPassed);
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});
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worldstateTable.set_function("setTimeScale", [](float timeScale) {
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mwmp::Networking::get().get().getServerWorldstate()->setTimeScale(timeScale);
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});
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worldstateTable.set_function("setPlayerCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setPlayerCollisionState(state);
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});
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worldstateTable.set_function("setActorCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setActorCollisionState(state);
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});
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worldstateTable.set_function("setPlacedObjectCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setPlacedObjectCollisionState(state);
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});
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worldstateTable.set_function("setActorCollisionForPlacedObjects", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setActorCollisionForPlacedObjects(state);
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});
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}
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void Worldstate::update()
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{
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auto worldstateController = mwmp::Networking::get().getWorldstatePacketController();
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if (shouldUpdateTime)
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{
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auto packet = worldstateController->GetPacket(ID_WORLD_TIME);
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packet->setWorldstate(this);
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packet->Send(true);
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shouldUpdateTime = false;
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}
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if (shouldUpdateCollisionOverrides)
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{
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auto packet = worldstateController->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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packet->setWorldstate(this);
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packet->Send(true);
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shouldUpdateCollisionOverrides = false;
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}
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//mapTiles.update();
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}
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MapTiles &Worldstate::getMapTiles()
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{
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return mapTiles;
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}
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void Worldstate::setHour(double inputHour)
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{
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hour = inputHour;
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shouldUpdateTime = true;
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}
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void Worldstate::setDay(int inputDay)
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{
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day = inputDay;
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shouldUpdateTime = true;
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}
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void Worldstate::setMonth(int inputMonth)
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{
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month = inputMonth;
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shouldUpdateTime = true;
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}
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void Worldstate::setYear(int inputYear)
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{
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year = inputYear;
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shouldUpdateTime = true;
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}
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void Worldstate::setDaysPassed(int inputDaysPassed)
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{
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daysPassed = inputDaysPassed;
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shouldUpdateTime = true;
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}
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void Worldstate::setTimeScale(float inputTimeScale)
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{
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timeScale = inputTimeScale;
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shouldUpdateTime = true;
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}
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void Worldstate::setPlayerCollisionState(bool state)
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{
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hasPlayerCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setActorCollisionState(bool state)
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{
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hasActorCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setPlacedObjectCollisionState(bool state)
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{
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hasPlacedObjectCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setActorCollisionForPlacedObjects(bool state)
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{
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useActorCollisionForPlacedObjects = state;
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shouldUpdateCollisionOverrides = true;
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}
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void MapTiles::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<MapTiles>("MapTiles",
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"addMapTile", &MapTiles::addMapTile,
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"getMapTile", &MapTiles::getMapTile,
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"setMapTile", &MapTiles::setMapTile,
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"clear", &MapTiles::clear,
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"size", &MapTiles::size
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);
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}
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MapTiles::MapTiles(Worldstate *worldstate) : BaseMgr(worldstate)
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{
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}
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void MapTiles::processUpdate()
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{
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_MAP);
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packet->Send(false);
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clear();
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}
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void MapTiles::addMapTile(const MapTile &mapTile)
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{
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if (mapTile.mapTile.imageData.size() > mwmp::maxImageDataSize)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Error loading image file for map tile: "
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"%i, %i has a size of %i, which is over the maximum allowed of %i!",
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mapTile.mapTile.x, mapTile.mapTile.y, mapTile.mapTile.imageData.size(), mwmp::maxImageDataSize);
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}
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else
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{
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mwmp::Networking::get().get().getServerWorldstate()->mapChanges.mapTiles.push_back(mapTile.mapTile);
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setChanged();
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}
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}
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MapTile MapTiles::getMapTile(int id) const
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{
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return MapTile(mwmp::Networking::get().get().getServerWorldstate()->mapChanges.mapTiles.at(id));
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}
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void MapTiles::setMapTile(int id, const MapTile &mapTile)
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{
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mwmp::Networking::get().get().getServerWorldstate()->mapChanges.mapTiles.at(id) = mapTile.mapTile;
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setChanged();
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}
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void MapTiles::clear()
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{
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mwmp::Networking::get().get().getServerWorldstate()->mapChanges.mapTiles.clear();
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setChanged();
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}
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size_t MapTiles::size() const
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{
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return mwmp::Networking::get().get().getServerWorldstate()->mapChanges.mapTiles.size();
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}
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void MapTile::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<MapTile>("MapTile",
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"cellX", sol::property(&MapTile::getCellX, &MapTile::setCellX),
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"cellY", sol::property(&MapTile::getCellY, &MapTile::setCellY),
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"loadImageFile", &MapTile::loadImageFile,
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"saveImageFile", &MapTile::saveImageFile
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);
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}
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MapTile::MapTile(mwmp::BaseMapTile &mapTile) : mapTile(mapTile)
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{
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}
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int MapTile::getCellX() const
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{
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return mapTile.x;
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}
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void MapTile::setCellX(int cellX)
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{
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mapTile.x = cellX;
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}
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int MapTile::getCellY() const
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{
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return mapTile.y;
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}
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void MapTile::setCellY(int cellY)
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{
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mapTile.y = cellY;
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}
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void MapTile::loadImageFile(const char* filePath)
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{
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std::ifstream inputFile(filePath, std::ios::binary);
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mapTile.imageData = std::vector<char>(std::istreambuf_iterator<char>(inputFile), std::istreambuf_iterator<char>());
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}
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void MapTile::saveImageFile(const char* filePath)
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{
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std::ofstream outputFile(filePath, std::ios::binary);
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std::ostream_iterator<char> outputIterator(outputFile);
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std::copy(mapTile.imageData.begin(), mapTile.imageData.end(), outputIterator);
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}
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