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openmw-tes3mp/apps/openmw
Chris Robinson 908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
..
mwbase move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwclass Implement movement for creatures (formula is a stub) 2013-05-27 18:03:06 +02:00
mwdialogue Added new game button 2013-05-15 17:54:18 +02:00
mwgui Change tooltip positioning to resemble vanilla 2013-07-10 03:40:13 +02:00
mwinput Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
mwmechanics Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
mwrender Reset the NPC object root when switching POV 2013-07-12 22:31:57 -07:00
mwscript move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwsound Correction of libavutil version 2013-06-26 07:17:29 +02:00
mwworld Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp update player position on engine start 2013-07-07 15:06:05 +04:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00