mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 13:49:55 +00:00
745 lines
23 KiB
C++
745 lines
23 KiB
C++
#include "animation.hpp"
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#include <OgreSkeletonManager.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreParticleSystem.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/character.hpp"
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namespace MWRender
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{
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Animation::AnimLayer::AnimLayer()
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: mControllers(NULL)
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, mTextKeys(NULL)
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, mTime(0.0f)
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, mPlaying(false)
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, mLoopCount(0)
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{
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}
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Ogre::Real Animation::AnimationValue::getValue() const
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{
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size_t idx = mIndex;
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while(idx > 0 && mAnimation->mLayer[idx].mGroupName.empty())
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idx--;
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if(!mAnimation->mLayer[idx].mGroupName.empty())
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return mAnimation->mLayer[idx].mTime;
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return 0.0f;
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}
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void Animation::AnimationValue::setValue(Ogre::Real value)
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{
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mAnimation->mLayer[mIndex].mTime = value;
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}
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void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
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{
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for(size_t i = 0;i < objects.mParticles.size();i++)
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sceneMgr->destroyParticleSystem(objects.mParticles[i]);
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for(size_t i = 0;i < objects.mEntities.size();i++)
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sceneMgr->destroyEntity(objects.mEntities[i]);
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objects.mControllers.clear();
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objects.mCameras.clear();
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objects.mParticles.clear();
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objects.mEntities.clear();
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objects.mSkelBase = NULL;
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}
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Animation::Animation(const MWWorld::Ptr &ptr)
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: mPtr(ptr)
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, mInsert(NULL)
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, mSkelBase(NULL)
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, mAccumRoot(NULL)
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, mNonAccumRoot(NULL)
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, mNonAccumCtrl(NULL)
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, mAccumulate(0.0f)
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, mLastPosition(0.0f)
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, mAnimVelocity(0.0f)
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, mAnimSpeedMult(1.0f)
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{
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for(size_t i = 0;i < sMaxLayers;i++)
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mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this, i));
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/* As long as we remain under 128 active controllers, we can avoid
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* reallocations. */
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mActiveCtrls.reserve(128);
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}
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Animation::~Animation()
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{
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if(mInsert)
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{
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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for(size_t i = 0;i < mObjects.size();i++)
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destroyObjectList(sceneMgr, mObjects[i].mObjectList);
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mObjects.clear();
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}
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}
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void Animation::addObjectList(Ogre::SceneNode *node, const std::string &model, bool baseonly)
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{
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if(!mInsert)
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{
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mInsert = node->createChildSceneNode();
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assert(mInsert);
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}
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mObjects.push_back(ObjectInfo());
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ObjectInfo &obj = mObjects.back();
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obj.mActiveLayers = 0;
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obj.mObjectList = (!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
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NifOgre::Loader::createObjectBase(mInsert, model));
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NifOgre::ObjectList &objlist = obj.mObjectList;
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if(objlist.mSkelBase)
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{
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if(mObjects.size() == 1)
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mSkelBase = objlist.mSkelBase;
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Ogre::AnimationStateSet *aset = objlist.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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while(asiter.hasMoreElements())
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{
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Ogre::AnimationState *state = asiter.getNext();
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state->setEnabled(false);
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state->setLoop(false);
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}
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// Set the bones as manually controlled since we're applying the
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// transformations manually (needed if we want to apply an animation
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// from one skeleton onto another).
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Ogre::SkeletonInstance *skelinst = objlist.mSkelBase->getSkeleton();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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}
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if(objlist.mSkelBase && mSkelBase)
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{
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Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
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if(mSkelBase == objlist.mSkelBase)
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{
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if(objlist.mTextKeys.size() > 0)
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{
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mAccumRoot = mInsert;
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mNonAccumRoot = baseinst->getBone(objlist.mTextKeys.begin()->first);
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}
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}
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else
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{
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for(size_t i = 0;i < objlist.mControllers.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(objlist.mControllers[i].getDestination().getPointer());
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if(!dstval) continue;
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const Ogre::String &trgtname = dstval->getNode()->getName();
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if(!baseinst->hasBone(trgtname)) continue;
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Ogre::Bone *bone = baseinst->getBone(trgtname);
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dstval->setNode(bone);
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}
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}
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}
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for(size_t i = 0;i < objlist.mControllers.size();i++)
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{
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if(objlist.mControllers[i].getSource().isNull())
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objlist.mControllers[i].setSource(mAnimationValuePtr[0]);
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}
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mActiveCtrls.insert(mActiveCtrls.end(), objlist.mControllers.begin(), objlist.mControllers.end());
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}
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void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue)
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{
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for(size_t i = 0;i < objlist.mEntities.size();i++)
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{
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Ogre::Entity *ent = objlist.mEntities[i];
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if(visflags != 0)
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ent->setVisibilityFlags(visflags);
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for(unsigned int j = 0;j < ent->getNumSubEntities();++j)
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{
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Ogre::SubEntity* subEnt = ent->getSubEntity(j);
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subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? transqueue : solidqueue);
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}
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}
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for(size_t i = 0;i < objlist.mParticles.size();i++)
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{
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Ogre::ParticleSystem *part = objlist.mParticles[i];
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if(visflags != 0)
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part->setVisibilityFlags(visflags);
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// TODO: Check particle material for actual transparency
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part->setRenderQueueGroup(transqueue);
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}
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}
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void Animation::clearExtraSources()
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{
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for(size_t layer = 0;layer < sMaxLayers;layer++)
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{
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mLayer[layer].mGroupName.clear();
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mLayer[layer].mTextKeys = NULL;
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mLayer[layer].mControllers = NULL;
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mLayer[layer].mTime = 0.0f;
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mLayer[layer].mLoopCount = 0;
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mLayer[layer].mPlaying = false;
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}
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mNonAccumCtrl = NULL;
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mAnimVelocity = 0.0f;
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mLastPosition = Ogre::Vector3(0.0f);
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if(mAccumRoot)
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mAccumRoot->setPosition(mLastPosition);
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if(mObjects.size() > 1)
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{
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mObjects.resize(1);
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mObjects[0].mActiveLayers = 0;
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NifOgre::ObjectList &objlist = mObjects[0].mObjectList;
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mActiveCtrls.clear();
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mActiveCtrls.insert(mActiveCtrls.end(), objlist.mControllers.begin(), objlist.mControllers.end());
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}
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}
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void Animation::updateActiveControllers()
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{
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mActiveCtrls.clear();
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/* First, get all controllers that don't target a node, or that target
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* nodes that don't belong to any particular layer.
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*/
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std::vector<ObjectInfo>::iterator obj(mObjects.begin());
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for(;obj != mObjects.end();obj++)
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{
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std::vector<Ogre::Controller<Ogre::Real> >::const_iterator ctrl(obj->mObjectList.mControllers.begin());
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for(;ctrl != obj->mObjectList.mControllers.end();ctrl++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrl->getDestination().getPointer());
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if(dstval)
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{
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/*if(getLayerByName(dstval->getNode()->getName()) >= 0)*/
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continue;
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}
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mActiveCtrls.insert(mActiveCtrls.end(), *ctrl);
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}
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}
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std::vector<Ogre::Controller<Ogre::Real> > *ctrls = NULL;
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size_t layer = 0;
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while(layer < sMaxLayers)
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{
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/* Now get controllers that target nodes that belong to this layer from
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* whatever objectlist is active on this layer.
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*/
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std::vector<ObjectInfo>::iterator obj(mObjects.begin());
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for(;obj != mObjects.end();obj++)
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{
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if((obj->mActiveLayers&(1<<layer)))
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{
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ctrls = &obj->mObjectList.mControllers;
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break;
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}
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}
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if(ctrls == NULL)
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{
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layer++;
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continue;
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}
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/* Check if any objectlists are active on subsequent layers. Include
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* those layers if not.
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*/
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size_t nextlayer = layer+1;
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for(;nextlayer < sMaxLayers;nextlayer++)
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{
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for(obj = mObjects.begin();obj != mObjects.end();obj++)
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{
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if((obj->mActiveLayers&(1<<nextlayer)))
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break;
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}
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}
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std::vector<Ogre::Controller<Ogre::Real> >::const_iterator ctrl(ctrls->begin());
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for(;ctrl != ctrls->end();ctrl++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrl->getDestination().getPointer());
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if(dstval)
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{
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/*ssize_t idx = getLayerByName(dstval->getNode()->getName());
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if(idx >= (ssize_t)layer && idx < (ssize_t)nextlayer)*/
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mActiveCtrls.insert(mActiveCtrls.end(), *ctrl);
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}
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}
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layer = nextlayer;
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}
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}
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Ogre::Node *Animation::getNode(const std::string &name)
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{
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if(mSkelBase)
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{
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Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
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if(skel->hasBone(name))
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return skel->getBone(name);
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}
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return NULL;
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}
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NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
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{
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NifOgre::TextKeyMap::const_iterator iter(keys.begin());
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for(;iter != keys.end();iter++)
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{
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if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
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iter->second.compare(groupname.size(), 2, ": ") == 0)
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break;
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}
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return iter;
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}
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bool Animation::hasAnimation(const std::string &anim)
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{
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if(!mSkelBase)
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return false;
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for(std::vector<ObjectInfo>::const_iterator iter(mObjects.begin());iter != mObjects.end();iter++)
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{
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if(iter->mObjectList.mTextKeys.size() == 0)
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continue;
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const NifOgre::TextKeyMap &keys = iter->mObjectList.mTextKeys.begin()->second;
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if(findGroupStart(keys, anim) != keys.end())
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return true;
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}
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return false;
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}
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void Animation::setAccumulation(const Ogre::Vector3 &accum)
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{
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mAccumulate = accum;
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}
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void Animation::setSpeed(float speed)
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{
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mAnimSpeedMult = 1.0f;
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if(mAnimVelocity > 1.0f && speed > 0.0f)
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mAnimSpeedMult = speed / mAnimVelocity;
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}
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void Animation::updatePtr(const MWWorld::Ptr &ptr)
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{
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mPtr = ptr;
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}
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float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
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{
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const std::string start = groupname+": start";
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const std::string loopstart = groupname+": loop start";
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const std::string loopstop = groupname+": loop stop";
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const std::string stop = groupname+": stop";
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float starttime = std::numeric_limits<float>::max();
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float stoptime = 0.0f;
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NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
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while(keyiter != keys.end())
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{
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if(keyiter->second == start || keyiter->second == loopstart)
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starttime = keyiter->first;
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else if(keyiter->second == loopstop || keyiter->second == stop)
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{
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stoptime = keyiter->first;
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break;
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}
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keyiter++;
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}
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if(stoptime > starttime)
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{
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Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
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Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
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return startpos.distance(endpos) / (stoptime-starttime);
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}
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return 0.0f;
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}
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static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
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{
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if(skelsrc->hasBone(bone->getName()))
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{
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Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
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if(!srcbone->getParent() || !bone->getParent())
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{
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bone->setOrientation(srcbone->getOrientation());
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bone->setPosition(srcbone->getPosition());
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bone->setScale(srcbone->getScale());
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}
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else
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{
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bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
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bone->_setDerivedPosition(srcbone->_getDerivedPosition());
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bone->setScale(Ogre::Vector3::UNIT_SCALE);
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}
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}
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else
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{
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// No matching bone in the source. Make sure it stays properly offset
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// from its parent.
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bone->resetToInitialState();
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}
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Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
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while(boneiter.hasMoreElements())
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updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
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}
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void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
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{
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Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
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while(boneiter.hasMoreElements())
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updateBoneTree(skelsrc, boneiter.getNext());
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}
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void Animation::updatePosition(Ogre::Vector3 &position)
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{
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Ogre::Vector3 posdiff;
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/* Get the non-accumulation root's difference from the last update, and move the position
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* accordingly.
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*/
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posdiff = (mNonAccumCtrl->getTranslation(mLayer[0].mTime) - mLastPosition) * mAccumulate;
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position += posdiff;
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/* Translate the accumulation root back to compensate for the move. */
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mLastPosition += posdiff;
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mAccumRoot->setPosition(-mLastPosition);
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}
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bool Animation::reset(size_t layeridx, const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
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{
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std::string tag = groupname+": "+start;
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NifOgre::TextKeyMap::const_iterator startkey(keys.begin());
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while(startkey != keys.end() && startkey->second != tag)
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startkey++;
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if(startkey == keys.end() && start == "loop start")
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{
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tag = groupname+": start";
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startkey = keys.begin();
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while(startkey != keys.end() && startkey->second != tag)
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startkey++;
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}
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if(startkey == keys.end())
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return false;
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tag = groupname+": "+stop;
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NifOgre::TextKeyMap::const_iterator stopkey(startkey);
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while(stopkey != keys.end() && stopkey->second != tag)
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stopkey++;
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if(stopkey == keys.end())
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return false;
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if(startkey == stopkey)
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return false;
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mLayer[layeridx].mStartKey = startkey;
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mLayer[layeridx].mLoopStartKey = startkey;
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mLayer[layeridx].mStopKey = stopkey;
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mLayer[layeridx].mNextKey = startkey;
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mLayer[layeridx].mTime = mLayer[layeridx].mStartKey->first + ((mLayer[layeridx].mStopKey->first-
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mLayer[layeridx].mStartKey->first) * startpoint);
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tag = groupname+": loop start";
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while(mLayer[layeridx].mNextKey->first <= mLayer[layeridx].mTime && mLayer[layeridx].mNextKey != mLayer[layeridx].mStopKey)
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{
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if(mLayer[layeridx].mNextKey->second == tag)
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mLayer[layeridx].mLoopStartKey = mLayer[layeridx].mNextKey;
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mLayer[layeridx].mNextKey++;
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}
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if(layeridx == 0 && nonaccumctrl)
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mLastPosition = nonaccumctrl->getTranslation(mLayer[layeridx].mTime) * mAccumulate;
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return true;
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}
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bool Animation::doLoop(size_t layeridx)
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{
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if(mLayer[layeridx].mLoopCount == 0)
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return false;
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mLayer[layeridx].mLoopCount--;
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mLayer[layeridx].mTime = mLayer[layeridx].mLoopStartKey->first;
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mLayer[layeridx].mNextKey = mLayer[layeridx].mLoopStartKey;
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mLayer[layeridx].mNextKey++;
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mLayer[layeridx].mPlaying = true;
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if(layeridx == 0 && mNonAccumCtrl)
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mLastPosition = mNonAccumCtrl->getTranslation(mLayer[layeridx].mTime) * mAccumulate;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Animation::handleTextKey(size_t layeridx, const NifOgre::TextKeyMap::const_iterator &key)
|
|
{
|
|
float time = key->first;
|
|
const std::string &evt = key->second;
|
|
|
|
if(evt.compare(0, 7, "sound: ") == 0)
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
|
|
return true;
|
|
}
|
|
if(evt.compare(0, 10, "soundgen: ") == 0)
|
|
{
|
|
// FIXME: Lookup the SoundGen (SNDG) for the specified sound that corresponds
|
|
// to this actor type
|
|
return true;
|
|
}
|
|
|
|
if(evt.compare(0, mLayer[layeridx].mGroupName.size(), mLayer[layeridx].mGroupName) != 0 ||
|
|
evt.compare(mLayer[layeridx].mGroupName.size(), 2, ": ") != 0)
|
|
{
|
|
// Not ours, skip it
|
|
return true;
|
|
}
|
|
size_t off = mLayer[layeridx].mGroupName.size()+2;
|
|
size_t len = evt.size() - off;
|
|
|
|
if(evt.compare(off, len, "start") == 0 || evt.compare(off, len, "loop start") == 0)
|
|
{
|
|
mLayer[layeridx].mLoopStartKey = key;
|
|
return true;
|
|
}
|
|
|
|
if(evt.compare(off, len, "loop stop") == 0 || evt.compare(off, len, "stop") == 0)
|
|
{
|
|
if(doLoop(layeridx))
|
|
{
|
|
if(mLayer[layeridx].mTime >= time)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::cerr<< "Unhandled animation textkey: "<<evt <<std::endl;
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Animation::play(const std::string &groupname, const std::string &start, const std::string &stop, float startpoint, size_t loops)
|
|
{
|
|
// TODO: parameterize this
|
|
size_t layeridx = 0;
|
|
|
|
if(!mSkelBase)
|
|
return false;
|
|
|
|
for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
|
|
iter->mActiveLayers &= ~(1<<layeridx);
|
|
|
|
mLayer[layeridx].mGroupName.clear();
|
|
mLayer[layeridx].mTextKeys = NULL;
|
|
mLayer[layeridx].mControllers = NULL;
|
|
mLayer[layeridx].mTime = 0.0f;
|
|
mLayer[layeridx].mLoopCount = 0;
|
|
mLayer[layeridx].mPlaying = false;
|
|
|
|
if(groupname.empty())
|
|
return false;
|
|
|
|
bool movinganim = false;
|
|
bool foundanim = false;
|
|
|
|
/* Look in reverse; last-inserted source has priority. */
|
|
for(std::vector<ObjectInfo>::reverse_iterator iter(mObjects.rbegin());iter != mObjects.rend();iter++)
|
|
{
|
|
NifOgre::ObjectList &objlist = iter->mObjectList;
|
|
if(objlist.mTextKeys.size() == 0)
|
|
continue;
|
|
|
|
const NifOgre::TextKeyMap &keys = objlist.mTextKeys.begin()->second;
|
|
NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl = NULL;
|
|
if(layeridx == 0 && mNonAccumRoot)
|
|
{
|
|
for(size_t i = 0;i < objlist.mControllers.size();i++)
|
|
{
|
|
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
|
|
dstval = dynamic_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(objlist.mControllers[i].getDestination().getPointer());
|
|
if(dstval && dstval->getNode() == mNonAccumRoot)
|
|
{
|
|
nonaccumctrl = dstval;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!foundanim)
|
|
{
|
|
if(!reset(layeridx, keys, nonaccumctrl, groupname, start, stop, startpoint))
|
|
continue;
|
|
|
|
mLayer[layeridx].mGroupName = groupname;
|
|
mLayer[layeridx].mTextKeys = &keys;
|
|
mLayer[layeridx].mControllers = &objlist.mControllers;
|
|
mLayer[layeridx].mLoopCount = loops;
|
|
mLayer[layeridx].mPlaying = true;
|
|
|
|
if(layeridx == 0)
|
|
{
|
|
mNonAccumCtrl = nonaccumctrl;
|
|
mAnimVelocity = 0.0f;
|
|
}
|
|
|
|
iter->mActiveLayers |= (1<<layeridx);
|
|
foundanim = true;
|
|
|
|
if(mAccumulate == Ogre::Vector3(0.0f))
|
|
break;
|
|
}
|
|
|
|
if(!nonaccumctrl)
|
|
break;
|
|
|
|
mAnimVelocity = calcAnimVelocity(keys, nonaccumctrl, mAccumulate, groupname);
|
|
if(mAnimVelocity > 1.0f)
|
|
{
|
|
movinganim = (nonaccumctrl==mNonAccumCtrl);
|
|
break;
|
|
}
|
|
}
|
|
if(!foundanim)
|
|
std::cerr<< "Failed to find animation "<<groupname <<std::endl;
|
|
|
|
updateActiveControllers();
|
|
|
|
return movinganim;
|
|
}
|
|
|
|
void Animation::disable(size_t layeridx)
|
|
{
|
|
if(mLayer[layeridx].mGroupName.empty())
|
|
return;
|
|
|
|
for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
|
|
iter->mActiveLayers &= ~(1<<layeridx);
|
|
|
|
mLayer[layeridx].mGroupName.clear();
|
|
mLayer[layeridx].mTextKeys = NULL;
|
|
mLayer[layeridx].mControllers = NULL;
|
|
mLayer[layeridx].mTime = 0.0f;
|
|
mLayer[layeridx].mLoopCount = 0;
|
|
mLayer[layeridx].mPlaying = false;
|
|
|
|
updateActiveControllers();
|
|
}
|
|
|
|
bool Animation::getInfo(size_t layeridx, float *complete, std::string *groupname, std::string *start, std::string *stop) const
|
|
{
|
|
if(mLayer[layeridx].mGroupName.empty())
|
|
{
|
|
if(complete) *complete = 0.0f;
|
|
if(groupname) *groupname = "";
|
|
if(start) *start = "";
|
|
if(stop) *stop = "";
|
|
return false;
|
|
}
|
|
|
|
if(complete) *complete = (mLayer[layeridx].mTime - mLayer[layeridx].mStartKey->first) /
|
|
(mLayer[layeridx].mStopKey->first - mLayer[layeridx].mStartKey->first);
|
|
if(groupname) *groupname = mLayer[layeridx].mGroupName;
|
|
if(start) *start = mLayer[layeridx].mStartKey->second.substr(mLayer[layeridx].mGroupName.size()+2);
|
|
if(stop) *stop = mLayer[layeridx].mStopKey->second.substr(mLayer[layeridx].mGroupName.size()+2);
|
|
return true;
|
|
}
|
|
|
|
|
|
Ogre::Vector3 Animation::runAnimation(float duration)
|
|
{
|
|
Ogre::Vector3 movement(0.0f);
|
|
|
|
duration *= mAnimSpeedMult;
|
|
for(size_t layeridx = 0;layeridx < sMaxLayers;layeridx++)
|
|
{
|
|
if(mLayer[layeridx].mGroupName.empty())
|
|
continue;
|
|
|
|
float timepassed = duration;
|
|
while(mLayer[layeridx].mPlaying)
|
|
{
|
|
float targetTime = mLayer[layeridx].mTime + timepassed;
|
|
if(mLayer[layeridx].mNextKey->first > targetTime)
|
|
{
|
|
mLayer[layeridx].mTime = targetTime;
|
|
if(layeridx == 0 && mNonAccumCtrl)
|
|
updatePosition(movement);
|
|
break;
|
|
}
|
|
|
|
NifOgre::TextKeyMap::const_iterator key(mLayer[layeridx].mNextKey++);
|
|
mLayer[layeridx].mTime = key->first;
|
|
if(layeridx == 0 && mNonAccumCtrl)
|
|
updatePosition(movement);
|
|
|
|
mLayer[layeridx].mPlaying = (key != mLayer[layeridx].mStopKey);
|
|
timepassed = targetTime - mLayer[layeridx].mTime;
|
|
|
|
if(!handleTextKey(layeridx, key))
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(size_t i = 0;i < mActiveCtrls.size();i++)
|
|
mActiveCtrls[i].update();
|
|
|
|
if(mSkelBase)
|
|
{
|
|
const Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton();
|
|
for(std::vector<ObjectInfo>::iterator iter(mObjects.begin());iter != mObjects.end();iter++)
|
|
{
|
|
Ogre::Entity *ent = iter->mObjectList.mSkelBase;
|
|
if(!ent) continue;
|
|
|
|
Ogre::SkeletonInstance *inst = ent->getSkeleton();
|
|
if(baseinst != inst)
|
|
updateSkeletonInstance(baseinst, inst);
|
|
|
|
// HACK: Dirty the animation state set so that Ogre will apply the
|
|
// transformations to entities this skeleton instance is shared with.
|
|
ent->getAllAnimationStates()->_notifyDirty();
|
|
}
|
|
}
|
|
|
|
return movement;
|
|
}
|
|
|
|
void Animation::showWeapons(bool showWeapon){}
|
|
|
|
}
|