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openmw-tes3mp/components/openmw-mp/Packets
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
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Actor [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
Object [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
Player [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
Worldstate [General] Make WorldCollisionOverride also work with specific refIds 2018-06-28 04:53:00 +03:00
BasePacket.cpp [General] Return sent packet number 2017-07-31 19:08:04 +08:00
BasePacket.hpp [General] Empty strings should be sent too 2017-09-04 04:03:02 +08:00
PacketPreInit.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
PacketPreInit.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00