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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
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#define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
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#include <map>
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#include <osg/Vec3f>
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#include "../mwworld/ptr.hpp"
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class btCollisionWorld;
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namespace MWPhysics
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{
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class Actor;
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class MovementSolver
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{
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private:
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///Project a vector u on another vector v
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static inline osg::Vec3f project(const osg::Vec3f& u, const osg::Vec3f &v)
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{
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return v * (u * v);
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// ^ dot product
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}
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///Helper for computing the character sliding
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static inline osg::Vec3f slide(const osg::Vec3f& direction, const osg::Vec3f &planeNormal)
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{
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return direction - project(direction, planeNormal);
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}
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public:
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static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight);
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static osg::Vec3f move(osg::Vec3f position, const MWWorld::Ptr &ptr, Actor* physicActor, const osg::Vec3f &movement, float time,
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bool isFlying, float waterlevel, float slowFall, const btCollisionWorld* collisionWorld,
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std::map<MWWorld::Ptr, MWWorld::Ptr>& standingCollisionTracker);
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};
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}
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#endif
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