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openmw-tes3mp/components/terrain
fredzio 39a55318b0 Remove unused variable 5 years ago
..
buffercache.cpp Implement releaseGLObjects for cached resources 7 years ago
buffercache.hpp Implement releaseGLObjects for cached resources 7 years ago
cellborder.cpp Move VisMask to components 5 years ago
cellborder.hpp Fix issues, found by CoverityScan 5 years ago
chunkmanager.cpp Creanup Distant Terrain code 6 years ago
chunkmanager.hpp Initialize variables to avoid undefined values 5 years ago
compositemaprenderer.cpp Do not allow different threads to compile the same composite map 6 years ago
compositemaprenderer.hpp Remove redundant mCompile set - we do not use data from it anyway 6 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp Optimize blendmap generation 6 years ago
material.hpp Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
quadtreenode.cpp Fix intersector usage (bug #5283) 5 years ago
quadtreenode.hpp Fix intersector usage (bug #5283) 5 years ago
quadtreeworld.cpp Remove unused variable 5 years ago
quadtreeworld.hpp Move VisMask to components 5 years ago
storage.hpp Remove unused and unfinished blendmap packing feature 6 years ago
terraindrawable.cpp Creanup Distant Terrain code 6 years ago
terraindrawable.hpp Creanup Distant Terrain code 6 years ago
terraingrid.cpp Move VisMask to components 5 years ago
terraingrid.hpp Move VisMask to components 5 years ago
texturemanager.cpp Make reportStats const 8 years ago
texturemanager.hpp Make reportStats const 8 years ago
viewdata.cpp Creanup Distant Terrain code 6 years ago
viewdata.hpp Creanup Distant Terrain code 6 years ago
world.cpp Move VisMask to components 5 years ago
world.hpp Move VisMask to components 5 years ago