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			21 lines
		
	
	
	
		
			340 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			340 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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namespace MWWorld
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{
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    class Ptr;
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}
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namespace MWRender
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{
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    class CreatureAnimation : public Animation
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    {
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    public:
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        CreatureAnimation(const MWWorld::Ptr& ptr);
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        virtual ~CreatureAnimation();
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    };
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}
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#endif
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