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			244 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_MWWORLD_CLASS_H
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#define GAME_MWWORLD_CLASS_H
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#include <map>
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#include <string>
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include "action.hpp"
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namespace Ogre
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{
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    class Vector3;
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}
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namespace MWRender
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{
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    class RenderingInterface;
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}
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namespace MWMechanics
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{
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    class CreatureStats;
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    class NpcStats;
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    struct Movement;
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}
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namespace MWGui
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{
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    struct ToolTipInfo;
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}
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namespace ESM
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{
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    struct Position;
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}
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namespace MWWorld
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{
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    class Ptr;
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    class ContainerStore;
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    class InventoryStore;
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    class PhysicsSystem;
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    class CellStore;
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    /// \brief Base class for referenceable esm records
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    class Class
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    {
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            static std::map<std::string, boost::shared_ptr<Class> > sClasses;
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            // not implemented
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            Class (const Class&);
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            Class& operator= (const Class&);
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        protected:
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            Class();
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            virtual Ptr copyToCellImpl(const Ptr &ptr, CellStore &cell) const;
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        public:
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            /// NPC-stances.
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            enum Stance
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            {
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                Run, Sneak, Combat
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            };
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            virtual ~Class();
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            virtual std::string getId (const Ptr& ptr) const;
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            ///< Return ID of \a ptr or throw an exception, if class does not support ID retrieval
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            /// (default implementation: throw an exception)
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            virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
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            virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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            ///< Add reference into a cell for rendering (default implementation: don't render anything).
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            virtual std::string getName (const Ptr& ptr) const = 0;
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            ///< \return name (the one that is to be presented to the user; not the internal one);
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            /// can return an empty string.
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            virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
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            ///< Return creature stats or throw an exception, if class does not have creature stats
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            /// (default implementation: throw an exceoption)
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            virtual bool hasToolTip (const Ptr& ptr) const;
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            ///< @return true if this object has a tooltip when focused (default implementation: false)
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            virtual MWGui::ToolTipInfo getToolTipInfo (const Ptr& ptr) const;
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            ///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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            virtual MWMechanics::NpcStats& getNpcStats (const Ptr& ptr) const;
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            ///< Return NPC stats or throw an exception, if class does not have NPC stats
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            /// (default implementation: throw an exceoption)
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            virtual bool hasItemHealth (const Ptr& ptr) const;
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            ///< \return Item health data available? (default implementation: false)
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            virtual int getItemMaxHealth (const Ptr& ptr) const;
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            ///< Return item max health or throw an exception, if class does not have item health
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            /// (default implementation: throw an exceoption)
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            virtual boost::shared_ptr<Action> activate (const Ptr& ptr, const Ptr& actor) const;
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            ///< Generate action for activation (default implementation: return a null action).
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            virtual boost::shared_ptr<Action> use (const Ptr& ptr)
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                const;
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            ///< Generate action for using via inventory menu (default implementation: return a
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            /// null action).
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            virtual ContainerStore& getContainerStore (const Ptr& ptr) const;
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            ///< Return container store or throw an exception, if class does not have a
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            /// container store (default implementation: throw an exceoption)
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            virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
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            ///< Return inventory store or throw an exception, if class does not have a
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            /// inventory store (default implementation: throw an exceoption)
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            virtual void lock (const Ptr& ptr, int lockLevel) const;
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            ///< Lock object (default implementation: throw an exception)
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            virtual void unlock (const Ptr& ptr) const;
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            ///< Unlock object (default implementation: throw an exception)
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            virtual std::string getScript (const Ptr& ptr) const;
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            ///< Return name of the script attached to ptr (default implementation: return an empty
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            /// string).
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            virtual void setForceStance (const Ptr& ptr, Stance stance, bool force) const;
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            ///< Force or unforce a stance.
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            virtual void setStance (const Ptr& ptr, Stance stance, bool set) const;
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            ///< Set or unset a stance.
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            virtual bool getStance (const Ptr& ptr, Stance stance, bool ignoreForce = false) const;
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            ///< Check if a stance is active or not.
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            virtual float getSpeed (const Ptr& ptr) const;
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            ///< Return movement speed.
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            virtual float getJump(const MWWorld::Ptr &ptr) const;
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            ///< Return jump velocity (not accounting for movement)
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            virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
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            ///< Return desired movement.
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            virtual Ogre::Vector3 getMovementVector (const Ptr& ptr) const;
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            ///< Return desired movement vector (determined based on movement settings,
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            /// stance and stats).
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            virtual std::pair<std::vector<int>, bool> getEquipmentSlots (const Ptr& ptr) const;
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            ///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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            /// stay stacked when equipped?
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            ///
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            /// Default implementation: return (empty vector, false).
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            virtual int getEquipmentSkill (const Ptr& ptr)
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                const;
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            /// Return the index of the skill this item corresponds to when equiopped or -1, if there is
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            /// no such skill.
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            /// (default implementation: return -1)
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            virtual int getValue (const Ptr& ptr) const;
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            ///< Return trade value of the object. Throws an exception, if the object can't be traded.
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            /// (default implementation: throws an exception)
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            virtual float getCapacity (const MWWorld::Ptr& ptr) const;
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            ///< Return total weight that fits into the object. Throws an exception, if the object can't
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            /// hold other objects.
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            /// (default implementation: throws an exception)
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            virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
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            ///< Returns total weight of objects inside this object (including modifications from magic
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            /// effects). Throws an exception, if the object can't hold other objects.
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            /// (default implementation: throws an exception)
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            virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
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                const MWWorld::Ptr& actor) const;
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            ///< Apply \a id on \a ptr.
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            /// \param actor Actor that is resposible for the ID being applied to \a ptr.
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            /// \return Any effect?
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            ///
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            /// (default implementation: ignore and return false)
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            virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const;
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            ///< Inform actor \a ptr that a skill use has succeeded.
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            ///
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            /// (default implementations: throws an exception)
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            virtual bool isEssential (const MWWorld::Ptr& ptr) const;
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            ///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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            ///
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            /// (default implementation: return false)
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            virtual bool hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const;
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            ///< Has \æ ptr detected \a ptr2?
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            ///
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            /// (default implementation: return false)
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            static const Class& get (const std::string& key);
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            ///< If there is no class for this \a key, an exception is thrown.
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            static const Class& get (const Ptr& ptr);
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            ///< If there is no class for this pointer, an exception is thrown.
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            static void registerClass (const std::string& key,  boost::shared_ptr<Class> instance);
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            virtual std::string getUpSoundId (const Ptr& ptr) const;
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            ///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
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            /// (default implementation: throw an exception)
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            virtual std::string getDownSoundId (const Ptr& ptr) const;
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            ///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
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            /// (default implementation: throw an exception)
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            virtual std::string getInventoryIcon (const MWWorld::Ptr& ptr) const;
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            ///< Return name of inventory icon.
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            virtual std::string getEnchantment (const MWWorld::Ptr& ptr) const;
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            ///< @return the enchantment ID if the object is enchanted, otherwise an empty string
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            /// (default implementation: return empty string)
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            virtual void adjustScale(const MWWorld::Ptr& ptr,float& scale) const;
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            virtual void adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const;
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            virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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            virtual Ptr
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            copyToCell(const Ptr &ptr, CellStore &cell) const;
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            virtual Ptr
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            copyToCell(const Ptr &ptr, CellStore &cell, const ESM::Position &pos) const;
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            virtual bool
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            isActor() const {
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                return false;
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            }
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    };
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}
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#endif
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