1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-19 06:39:59 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
Lukasz Gromanowski 91a4d9a2eb Fixes #845: NPCs hold torches during the day
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
..
activespells.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
activespells.hpp Add a todo comment 2013-11-19 18:43:21 +01:00
actors.cpp Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
actors.hpp Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
aiactivate.cpp better timer 2013-10-30 20:42:50 +01:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp better timer 2013-10-30 20:42:50 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp better timer 2013-10-30 20:42:50 +01:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp Various fixes for CppCheck warnings. 2013-12-06 07:36:16 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp better timer 2013-10-30 20:42:50 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp Fix AIWander crash 2013-11-25 15:38:18 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Fixes #845: NPCs hold torches during the day 2013-12-10 23:48:49 +01:00
character.hpp Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
creaturestats.cpp Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
creaturestats.hpp Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
mechanicsmanagerimp.cpp Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
mechanicsmanagerimp.hpp Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Fixes #1006: Many NPCs have 0 skill 2013-12-08 21:47:43 +01:00
npcstats.hpp Remove some unused functions 2013-08-27 17:13:49 -07:00
objects.cpp Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
repair.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp First try at handling target magic 2013-11-28 17:31:17 +01:00
spellcasting.hpp First try at handling target magic 2013-11-28 17:31:17 +01:00
spells.cpp Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00