You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwclass/light.cpp

306 lines
9.6 KiB
C++

#include "light.hpp"
#include <components/esm/loadligh.hpp>
#include <components/esm/lightstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace
{
struct LightCustomData : public MWWorld::CustomData
{
float mTime;
///< Time remaining
LightCustomData(MWWorld::Ptr ptr)
{
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
mTime = ref->mBase->mData.mTime;
}
///< Constructs this CustomData from the base values for Ptr.
virtual MWWorld::CustomData *clone() const
{
return new LightCustomData (*this);
}
};
}
namespace MWClass
{
std::string Light::getId (const MWWorld::Ptr& ptr) const
{
return ptr.get<ESM::Light>()->mBase->mId;
}
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model, false, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if(!model.empty())
physics.addObject(ptr,ref->mBase->mData.mFlags & ESM::Light::Carry);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Loop);
}
std::string Light::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Light::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
if (ref->mBase->mModel.empty())
return "";
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if(!(ref->mBase->mData.mFlags&ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction());
return defaultItemActivate(ptr, actor);
}
std::string Light::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
std::vector<int> slots_;
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair (slots_, false);
}
int Light::getValue (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mData.mValue;
}
void Light::registerSelf()
{
boost::shared_ptr<Class> instance (new Light);
registerClass (typeid (ESM::Light).name(), instance);
}
std::string Light::getUpSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Misc Up");
}
std::string Light::getDownSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Misc Down");
}
std::string Light::getInventoryIcon (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mIcon;
}
bool Light::hasToolTip (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
boost::shared_ptr<MWWorld::Action> Light::use (const MWWorld::Ptr& ptr) const
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
action->setSound(getUpSoundId(ptr));
return action;
}
void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const
{
ensureCustomData(ptr);
float &timeRemaining = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
timeRemaining = duration;
}
float Light::getRemainingUsageTime (const MWWorld::Ptr& ptr) const
{
ensureCustomData(ptr);
return dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
MWWorld::Ptr
Light::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return MWWorld::Ptr(&cell.get<ESM::Light>().insert(*ref), &cell);
}
void Light::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
ptr.getRefData().setCustomData(new LightCustomData(ptr));
}
bool Light::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Lights;
}
float Light::getWeight(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mData.mWeight;
}
std::pair<int, std::string> Light::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return std::make_pair(1,"");
/// \todo the 2h check is repeated many times; put it in a function
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
{
return std::make_pair(3,"");
}
return std::make_pair(1,"");
}
void Light::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const
{
const ESM::LightState& state2 = dynamic_cast<const ESM::LightState&> (state);
ensureCustomData (ptr);
dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime = state2.mTime;
}
void Light::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
const
{
ESM::LightState& state2 = dynamic_cast<ESM::LightState&> (state);
ensureCustomData (ptr);
state2.mTime = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
std::string Light::getSound(const MWWorld::Ptr& ptr) const
{
return ptr.get<ESM::Light>()->mBase->mSound;
}
}