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407 lines
15 KiB
C++
407 lines
15 KiB
C++
#include "container.hpp"
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/pickpocket.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "countdialog.hpp"
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#include "tradewindow.hpp"
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#include "inventorywindow.hpp"
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#include "itemview.hpp"
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#include "itemwidget.hpp"
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#include "inventoryitemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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namespace MWGui
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{
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DragAndDrop::DragAndDrop()
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: mDraggedWidget(NULL)
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, mDraggedCount(0)
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, mSourceModel(NULL)
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, mSourceView(NULL)
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, mSourceSortModel(NULL)
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, mIsOnDragAndDrop(false)
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{
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}
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void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
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{
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mItem = sourceModel->getItem(index);
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mDraggedCount = count;
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mSourceModel = sourceModel;
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mSourceView = sourceView;
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mSourceSortModel = sortModel;
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mIsOnDragAndDrop = true;
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// If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend
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// immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive,
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// but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance).
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ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
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if (mSourceModel != playerModel)
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{
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MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel);
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playerModel->update();
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ItemModel::ModelIndex newIndex = -1;
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for (unsigned int i=0; i<playerModel->getItemCount(); ++i)
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{
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if (playerModel->getItem(i).mBase == item)
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{
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newIndex = i;
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break;
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}
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}
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mItem = playerModel->getItem(newIndex);
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mSourceModel = playerModel;
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SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel();
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mSourceSortModel = playerFilterModel;
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}
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std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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if (mSourceSortModel)
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{
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mSourceSortModel->clearDragItems();
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mSourceSortModel->addDragItem(mItem.mBase, count);
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}
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ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>("MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop");
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Controllers::ControllerFollowMouse* controller =
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MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerFollowMouse::getClassTypeName())
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->castType<Controllers::ControllerFollowMouse>();
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MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller);
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mDraggedWidget = baseWidget;
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baseWidget->setItem(mItem.mBase);
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baseWidget->setNeedMouseFocus(false);
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baseWidget->setCount(count);
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sourceView->update();
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MWBase::Environment::get().getWindowManager()->setDragDrop(true);
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}
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void DragAndDrop::drop(ItemModel *targetModel, ItemView *targetView)
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{
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std::string sound = mItem.mBase.getClass().getDownSoundId(mItem.mBase);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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// We can't drop a conjured item to the ground; the target container should always be the source container
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if (mItem.mFlags & ItemStack::Flag_Bound && targetModel != mSourceModel)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}");
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return;
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}
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// If item is dropped where it was taken from, we don't need to do anything -
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// otherwise, do the transfer
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if (targetModel != mSourceModel)
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{
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mSourceModel->moveItem(mItem, mDraggedCount, targetModel);
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}
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mSourceModel->update();
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finish();
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if (targetView)
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targetView->update();
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// We need to update the view since an other item could be auto-equipped.
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mSourceView->update();
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}
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void DragAndDrop::finish()
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{
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mIsOnDragAndDrop = false;
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mSourceSortModel->clearDragItems();
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MyGUI::Gui::getInstance().destroyWidget(mDraggedWidget);
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mDraggedWidget = 0;
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MWBase::Environment::get().getWindowManager()->setDragDrop(false);
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}
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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: WindowBase("openmw_container_window.layout")
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, mDragAndDrop(dragAndDrop)
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, mSelectedItem(-1)
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, mModel(NULL)
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, mSortModel(NULL)
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, mPickpocketDetected(false)
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{
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getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
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getWidget(mTakeButton, "TakeButton");
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getWidget(mCloseButton, "CloseButton");
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getWidget(mItemView, "ItemView");
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mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
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mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
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mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
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mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ContainerWindow::onKeyPressed);
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
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setCoord(200,0,600,300);
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}
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void ContainerWindow::onItemSelected(int index)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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if (!dynamic_cast<PickpocketItemModel*>(mModel))
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dropItem();
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return;
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}
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const ItemStack& item = mSortModel->getItem(index);
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// We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc)
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if (item.mFlags & ItemStack::Flag_Bound)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}");
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return;
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}
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MWWorld::Ptr object = item.mBase;
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int count = item.mCount;
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bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
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if (MyGUI::InputManager::getInstance().isControlPressed())
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count = 1;
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mSelectedItem = mSortModel->mapToSource(index);
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if (count > 1 && !shift)
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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dialog->open(object.getClass().getName(object), "#{sTake}", count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
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}
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else
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dragItem (NULL, count);
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}
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void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
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{
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if (!onTakeItem(mModel->getItem(mSelectedItem), count))
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return;
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mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
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}
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void ContainerWindow::dropItem()
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{
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if (mPtr.getTypeName() == typeid(ESM::Container).name())
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{
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// check container organic flag
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MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
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if (ref->mBase->mFlags & ESM::Container::Organic)
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{
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MWBase::Environment::get().getWindowManager()->
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messageBox("#{sContentsMessage2}");
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return;
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}
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// check that we don't exceed container capacity
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MWWorld::Ptr item = mDragAndDrop->mItem.mBase;
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float weight = item.getClass().getWeight(item) * mDragAndDrop->mDraggedCount;
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if (mPtr.getClass().getCapacity(mPtr) < mPtr.getClass().getEncumbrance(mPtr) + weight)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage3}");
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return;
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}
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}
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mDragAndDrop->drop(mModel, mItemView);
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}
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void ContainerWindow::onBackgroundSelected()
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{
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if (mDragAndDrop->mIsOnDragAndDrop && !dynamic_cast<PickpocketItemModel*>(mModel))
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dropItem();
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}
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void ContainerWindow::open(const MWWorld::Ptr& container, bool loot)
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{
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mPickpocketDetected = false;
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mPtr = container;
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if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot)
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{
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// we are stealing stuff
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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mModel = new PickpocketItemModel(player, new InventoryItemModel(container),
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!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
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}
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else
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mModel = new InventoryItemModel(container);
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mDisposeCorpseButton->setVisible(loot);
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mSortModel = new SortFilterItemModel(mModel);
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mItemView->setModel (mSortModel);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
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// Careful here. setTitle may cause size updates, causing itemview redraw, so make sure to do it last
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// or we end up using a possibly invalid model.
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setTitle(container.getClass().getName(container));
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}
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void ContainerWindow::onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
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{
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if (_key == MyGUI::KeyCode::Space)
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onCloseButtonClicked(mCloseButton);
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if (_key == MyGUI::KeyCode::Return || _key == MyGUI::KeyCode::NumpadEnter)
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onTakeAllButtonClicked(mTakeButton);
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}
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void ContainerWindow::resetReference()
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{
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ReferenceInterface::resetReference();
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mItemView->setModel(NULL);
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mModel = NULL;
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mSortModel = NULL;
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}
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void ContainerWindow::close()
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{
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WindowBase::close();
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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// Make sure we were actually closed, rather than just temporarily hidden (e.g. console or main menu opened)
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&& !MWBase::Environment::get().getWindowManager()->containsMode(GM_Container)
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// If it was already detected while taking an item, no need to check now
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&& !mPickpocketDetected
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)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.finish())
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{
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MWBase::Environment::get().getMechanicsManager()->reportCrime(
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player, mPtr, MWBase::MechanicsManager::OT_Pickpocket);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief");
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mPickpocketDetected = true;
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return;
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}
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}
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}
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void ContainerWindow::exit()
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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}
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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{
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exit();
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}
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void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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// transfer everything into the player's inventory
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ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
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mModel->update();
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for (size_t i=0; i<mModel->getItemCount(); ++i)
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{
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if (i==0)
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{
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// play the sound of the first object
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MWWorld::Ptr item = mModel->getItem(i).mBase;
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std::string sound = item.getClass().getUpSoundId(item);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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}
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const ItemStack& item = mModel->getItem(i);
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if (!onTakeItem(item, item.mCount))
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break;
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mModel->moveItem(item, item.mCount, playerModel);
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}
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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}
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void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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onTakeAllButtonClicked(mTakeButton);
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if (mPtr.getClass().isPersistent(mPtr))
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MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
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else
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MWBase::Environment::get().getWorld()->deleteObject(mPtr);
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mPtr = MWWorld::Ptr();
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}
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}
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void ContainerWindow::onReferenceUnavailable()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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// TODO: move to ItemModels
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if (dynamic_cast<PickpocketItemModel*>(mModel)
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&& !mPtr.getClass().getCreatureStats(mPtr).getKnockedDown())
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{
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MWMechanics::Pickpocket pickpocket(player, mPtr);
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if (pickpocket.pick(item.mBase, count))
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{
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int value = item.mBase.getClass().getValue(item.mBase) * count;
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MWBase::Environment::get().getMechanicsManager()->reportCrime(
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player, MWWorld::Ptr(), MWBase::MechanicsManager::OT_Theft, value);
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MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
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MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief");
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mPickpocketDetected = true;
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return false;
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}
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else
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player.getClass().skillUsageSucceeded(player, ESM::Skill::Sneak, 1);
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}
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else
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{
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// Looting a dead corpse is considered OK
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if (mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead())
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return true;
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else
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MWBase::Environment::get().getMechanicsManager()->itemTaken(player, item.mBase, count);
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}
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return true;
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}
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}
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