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526 lines
20 KiB
C++
526 lines
20 KiB
C++
#include "settingswindow.hpp"
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#include <OgreRoot.h>
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#include <OgrePlugin.h>
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/math/common_factor_rt.hpp>
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#include <SDL_video.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "confirmationdialog.hpp"
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namespace
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{
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std::string fpsLevelToStr(int level)
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{
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if (level == 0)
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return "#{sOff}";
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else if (level == 1)
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return "Basic";
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else
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return "Detailed";
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}
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std::string textureFilteringToStr(const std::string& val)
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{
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if (val == "anisotropic")
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return "Anisotropic";
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else if (val == "bilinear")
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return "Bilinear";
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else
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return "Trilinear";
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}
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void parseResolution (int &x, int &y, const std::string& str)
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{
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std::vector<std::string> split;
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boost::algorithm::split (split, str, boost::is_any_of("@(x"));
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assert (split.size() >= 2);
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boost::trim(split[0]);
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boost::trim(split[1]);
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x = boost::lexical_cast<int> (split[0]);
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y = boost::lexical_cast<int> (split[1]);
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}
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bool sortResolutions (std::pair<int, int> left, std::pair<int, int> right)
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{
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if (left.first == right.first)
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return left.second > right.second;
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return left.first > right.first;
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}
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std::string getAspect (int x, int y)
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{
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int gcd = boost::math::gcd (x, y);
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int xaspect = x / gcd;
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int yaspect = y / gcd;
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// special case: 8 : 5 is usually referred to as 16:10
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if (xaspect == 8 && yaspect == 5)
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return "16 : 10";
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return boost::lexical_cast<std::string>(xaspect) + " : " + boost::lexical_cast<std::string>(yaspect);
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}
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std::string hlslGlsl ()
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{
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return (Ogre::Root::getSingleton ().getRenderSystem ()->getName ().find("OpenGL") != std::string::npos) ? "glsl" : "hlsl";
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}
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const char* checkButtonType = "CheckButton";
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const char* sliderType = "Slider";
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std::string getSettingType(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingType");
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}
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std::string getSettingName(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingName");
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}
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std::string getSettingCategory(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingCategory");
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}
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std::string getSettingValueType(MyGUI::Widget* widget)
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{
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return widget->getUserString("SettingValueType");
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}
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void getSettingMinMax(MyGUI::Widget* widget, float& min, float& max)
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{
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const char* settingMin = "SettingMin";
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const char* settingMax = "SettingMax";
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min = 0.f;
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max = 1.f;
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if (!widget->getUserString(settingMin).empty())
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min = boost::lexical_cast<float>(widget->getUserString(settingMin));
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if (!widget->getUserString(settingMax).empty())
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max = boost::lexical_cast<float>(widget->getUserString(settingMax));
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}
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}
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namespace MWGui
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{
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void SettingsWindow::configureWidgets(MyGUI::Widget* widget)
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{
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MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator();
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while (widgets.next())
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{
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MyGUI::Widget* current = widgets.current();
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std::string type = getSettingType(current);
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if (type == checkButtonType)
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{
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std::string initialValue = Settings::Manager::getBool(getSettingName(current),
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getSettingCategory(current))
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? "#{sOn}" : "#{sOff}";
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current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue);
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current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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}
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if (type == sliderType)
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{
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MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>();
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if (getSettingValueType(current) == "Float")
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{
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// TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget
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float min,max;
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getSettingMinMax(scroll, min, max);
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float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
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value = std::max(min, std::min(value, max));
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value = (value-min)/(max-min);
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scroll->setScrollPosition( value * (scroll->getScrollRange()-1));
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}
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else
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{
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int value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
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scroll->setScrollPosition(value);
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}
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scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
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}
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configureWidgets(current);
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}
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}
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SettingsWindow::SettingsWindow() :
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WindowBase("openmw_settings_window.layout")
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{
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configureWidgets(mMainWidget);
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setTitle("#{sOptions}");
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getWidget(mOkButton, "OkButton");
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getWidget(mResolutionList, "ResolutionList");
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getWidget(mFullscreenButton, "FullscreenButton");
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getWidget(mVSyncButton, "VSyncButton");
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getWidget(mFPSButton, "FPSButton");
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getWidget(mFOVSlider, "FOVSlider");
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getWidget(mAnisotropySlider, "AnisotropySlider");
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getWidget(mTextureFilteringButton, "TextureFilteringButton");
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getWidget(mAnisotropyLabel, "AnisotropyLabel");
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getWidget(mAnisotropyBox, "AnisotropyBox");
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getWidget(mShadersButton, "ShadersButton");
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getWidget(mShaderModeButton, "ShaderModeButton");
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getWidget(mShadowsEnabledButton, "ShadowsEnabledButton");
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getWidget(mShadowsTextureSize, "ShadowsTextureSize");
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getWidget(mControlsBox, "ControlsBox");
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getWidget(mResetControlsButton, "ResetControlsButton");
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getWidget(mRefractionButton, "RefractionButton");
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getWidget(mDifficultySlider, "DifficultySlider");
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
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mShaderModeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShaderModeToggled);
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mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged);
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mFPSButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onFpsToggled);
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mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
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mShadowsTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSizeChanged);
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center();
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mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
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// fill resolution list
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int screen = Settings::Manager::getInt("screen", "Video");
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int numDisplayModes = SDL_GetNumDisplayModes(screen);
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std::vector < std::pair<int, int> > resolutions;
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for (int i = 0; i < numDisplayModes; i++)
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{
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(screen, i, &mode);
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resolutions.push_back(std::make_pair(mode.w, mode.h));
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}
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std::sort(resolutions.begin(), resolutions.end(), sortResolutions);
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for (std::vector < std::pair<int, int> >::const_iterator it=resolutions.begin();
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it!=resolutions.end(); ++it)
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{
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std::string str = boost::lexical_cast<std::string>(it->first) + " x " + boost::lexical_cast<std::string>(it->second)
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+ " (" + getAspect(it->first,it->second) + ")";
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if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
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mResolutionList->addItem(str);
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}
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std::string tf = Settings::Manager::getString("texture filtering", "General");
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mTextureFilteringButton->setCaption(textureFilteringToStr(tf));
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mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(Settings::Manager::getInt("anisotropy", "General")) + ")");
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mShadowsTextureSize->setCaption (Settings::Manager::getString ("texture size", "Shadows"));
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mShaderModeButton->setCaption (Settings::Manager::getString("shader mode", "General"));
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if (!Settings::Manager::getBool("shaders", "Objects"))
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{
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mRefractionButton->setEnabled(false);
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mShadowsEnabledButton->setEnabled(false);
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}
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mFPSButton->setCaptionWithReplacing(fpsLevelToStr(Settings::Manager::getInt("fps", "HUD")));
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MyGUI::TextBox* fovText;
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getWidget(fovText, "FovText");
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fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("field of view", "General"))) + ")");
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MyGUI::TextBox* diffText;
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getWidget(diffText, "DifficultyText");
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diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("difficulty", "Game"))) + ")");
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}
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void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
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{
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exit();
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}
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void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index)
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{
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if (index == MyGUI::ITEM_NONE)
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return;
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ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
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dialog->open("#{sNotifyMessage67}");
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
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dialog->eventCancelClicked.clear();
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dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
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}
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void SettingsWindow::onResolutionAccept()
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{
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std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
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int resX, resY;
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parseResolution (resX, resY, resStr);
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Settings::Manager::setInt("resolution x", "Video", resX);
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Settings::Manager::setInt("resolution y", "Video", resY);
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apply();
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}
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void SettingsWindow::onResolutionCancel()
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{
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mResolutionList->setIndexSelected(MyGUI::ITEM_NONE);
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}
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void SettingsWindow::onShadowTextureSizeChanged(MyGUI::ComboBox *_sender, size_t pos)
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{
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Settings::Manager::setString("texture size", "Shadows", _sender->getItemNameAt(pos));
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apply();
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}
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void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender)
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{
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std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
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std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
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bool newState;
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if (_sender->castType<MyGUI::Button>()->getCaption() == on)
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{
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_sender->castType<MyGUI::Button>()->setCaption(off);
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newState = false;
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}
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else
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{
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_sender->castType<MyGUI::Button>()->setCaption(on);
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newState = true;
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}
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if (_sender == mShadersButton)
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{
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if (newState == false)
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{
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// refraction needs shaders to display underwater fog
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mRefractionButton->setCaptionWithReplacing("#{sOff}");
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mRefractionButton->setEnabled(false);
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Settings::Manager::setBool("refraction", "Water", false);
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// shadows not supported
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mShadowsEnabledButton->setEnabled(false);
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mShadowsEnabledButton->setCaptionWithReplacing("#{sOff}");
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Settings::Manager::setBool("enabled", "Shadows", false);
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}
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else
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{
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// re-enable
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mRefractionButton->setEnabled(true);
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mShadowsEnabledButton->setEnabled(true);
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}
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}
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if (_sender == mFullscreenButton)
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{
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// check if this resolution is supported in fullscreen
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if (mResolutionList->getIndexSelected() != MyGUI::ITEM_NONE)
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{
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std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
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int resX, resY;
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parseResolution (resX, resY, resStr);
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Settings::Manager::setInt("resolution x", "Video", resX);
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Settings::Manager::setInt("resolution y", "Video", resY);
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}
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bool supported = false;
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for (unsigned int i=0; i<mResolutionList->getItemCount(); ++i)
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{
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std::string resStr = mResolutionList->getItemNameAt(i);
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int resX, resY;
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parseResolution (resX, resY, resStr);
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if (resX == Settings::Manager::getInt("resolution x", "Video")
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&& resY == Settings::Manager::getInt("resolution y", "Video"))
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supported = true;
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}
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if (!supported)
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{
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std::string msg = "This resolution is not supported in Fullscreen mode. Please select a resolution from the list.";
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MWBase::Environment::get().getWindowManager()->
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messageBox(msg);
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_sender->castType<MyGUI::Button>()->setCaption(off);
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return;
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}
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}
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if (getSettingType(_sender) == checkButtonType)
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{
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Settings::Manager::setBool(getSettingName(_sender), getSettingCategory(_sender), newState);
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apply();
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return;
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}
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}
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void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
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{
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std::string val = hlslGlsl();
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_sender->castType<MyGUI::Button>()->setCaption(val);
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Settings::Manager::setString("shader mode", "General", val);
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apply();
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}
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void SettingsWindow::onFpsToggled(MyGUI::Widget* _sender)
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{
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int newLevel = (Settings::Manager::getInt("fps", "HUD") + 1) % 3;
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Settings::Manager::setInt("fps", "HUD", newLevel);
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mFPSButton->setCaptionWithReplacing(fpsLevelToStr(newLevel));
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apply();
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}
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void SettingsWindow::onTextureFilteringChanged(MyGUI::ComboBox* _sender, size_t pos)
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{
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Settings::Manager::setString("texture filtering", "General", Misc::StringUtils::lowerCase(_sender->getItemNameAt(pos)));
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apply();
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}
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void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
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{
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if (getSettingType(scroller) == "Slider")
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{
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if (getSettingValueType(scroller) == "Float")
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{
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float value = pos / float(scroller->getScrollRange()-1);
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float min,max;
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getSettingMinMax(scroller, min, max);
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value = min + (max-min) * value;
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Settings::Manager::setFloat(getSettingName(scroller), getSettingCategory(scroller), value);
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if (scroller == mFOVSlider)
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{
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MyGUI::TextBox* fovText;
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getWidget(fovText, "FovText");
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fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(value)) + ")");
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}
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if (scroller == mDifficultySlider)
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{
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MyGUI::TextBox* diffText;
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getWidget(diffText, "DifficultyText");
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diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(value)) + ")");
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}
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}
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else
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{
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Settings::Manager::setInt(getSettingName(scroller), getSettingCategory(scroller), pos);
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if (scroller == mAnisotropySlider)
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{
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mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(pos) + ")");
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}
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}
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apply();
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}
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}
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void SettingsWindow::apply()
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{
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const Settings::CategorySettingVector changed = Settings::Manager::apply();
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MWBase::Environment::get().getWorld()->processChangedSettings(changed);
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MWBase::Environment::get().getSoundManager()->processChangedSettings(changed);
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MWBase::Environment::get().getWindowManager()->processChangedSettings(changed);
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MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
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}
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void SettingsWindow::updateControlsBox()
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{
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while (mControlsBox->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
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MWBase::Environment::get().getWindowManager ()->removeStaticMessageBox();
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std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
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const int h = 18;
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const int w = mControlsBox->getWidth() - 28;
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int curH = 0;
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for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
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{
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std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
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if (desc == "")
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continue;
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std::string binding = MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
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MyGUI::TextBox* leftText = mControlsBox->createWidget<MyGUI::TextBox>("SandText", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
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leftText->setCaptionWithReplacing(desc);
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MyGUI::Button* rightText = mControlsBox->createWidget<MyGUI::Button>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
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rightText->setCaptionWithReplacing(binding);
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rightText->setTextAlign (MyGUI::Align::Right);
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rightText->setUserData(*it); // save the action id for callbacks
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rightText->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRebindAction);
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rightText->eventMouseWheel += MyGUI::newDelegate(this, &SettingsWindow::onInputTabMouseWheel);
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curH += h;
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
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mControlsBox->setVisibleVScroll(false);
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mControlsBox->setCanvasSize (mControlsBox->getWidth(), std::max(curH, mControlsBox->getHeight()));
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mControlsBox->setVisibleVScroll(true);
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}
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void SettingsWindow::onRebindAction(MyGUI::Widget* _sender)
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{
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int actionId = *_sender->getUserData<int>();
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_sender->castType<MyGUI::Button>()->setCaptionWithReplacing("#{sNone}");
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MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
|
|
MWBase::Environment::get().getWindowManager ()->disallowMouse();
|
|
|
|
MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId);
|
|
|
|
}
|
|
|
|
void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel)
|
|
{
|
|
if (mControlsBox->getViewOffset().top + _rel*0.3 > 0)
|
|
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
|
|
else
|
|
mControlsBox->setViewOffset(MyGUI::IntPoint(0, mControlsBox->getViewOffset().top + _rel*0.3));
|
|
}
|
|
|
|
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender)
|
|
{
|
|
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
|
|
dialog->open("#{sNotifyMessage66}");
|
|
dialog->eventOkClicked.clear();
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept);
|
|
dialog->eventCancelClicked.clear();
|
|
}
|
|
|
|
void SettingsWindow::onResetDefaultBindingsAccept()
|
|
{
|
|
MWBase::Environment::get().getInputManager ()->resetToDefaultBindings ();
|
|
updateControlsBox ();
|
|
}
|
|
|
|
void SettingsWindow::open()
|
|
{
|
|
updateControlsBox ();
|
|
}
|
|
|
|
void SettingsWindow::exit()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Settings);
|
|
}
|
|
|
|
void SettingsWindow::onWindowResize(MyGUI::Window *_sender)
|
|
{
|
|
updateControlsBox();
|
|
}
|
|
}
|