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openmw-tes3mp/files/materials/objects.mat

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material openmw_objects_base
{
diffuse 1.0 1.0 1.0 1.0
specular 0 0 0 0 1
ambient 1.0 1.0 1.0
emissive 0.0 0.0 0.0
vertmode 0
diffuseMap black.png
normalMap
emissiveMap
specMap
darkMap
use_emissive_map false
use_detail_map false
use_diffuse_map false
use_dark_map false
emissiveMapUVSet 0
detailMapUVSet 0
diffuseMapUVSet 0
darkMapUVSet 0
use_parallax false
scene_blend default
depth_write default
depth_check default
alpha_rejection default
transparent_sorting default
polygon_mode default
env_map false
env_map_color 1 1 1
alphaTestMode 0
alphaTestValue 0
pass
{
vertex_program openmw_objects_vertex
fragment_program openmw_objects_fragment
shader_properties
{
vertexcolor_mode $vertmode
normalMap $normalMap
emissiveMapUVSet $emissiveMapUVSet
detailMapUVSet $detailMapUVSet
diffuseMapUVSet $diffuseMapUVSet
darkMapUVSet $darkMapUVSet
emissiveMap $emissiveMap
detailMap $detailMap
diffuseMap $diffuseMap
specMap $specMap
darkMap $darkMap
env_map $env_map
env_map_color $env_map_color
use_parallax $use_parallax
alphaTestMode $alphaTestMode
alphaTestValue $alphaTestValue
}
diffuse $diffuse
specular $specular
ambient $ambient
emissive $emissive
scene_blend $scene_blend
alpha_rejection $alpha_rejection
depth_write $depth_write
depth_check $depth_check
transparent_sorting $transparent_sorting
polygon_mode $polygon_mode
texture_unit diffuseMap
{
direct_texture $diffuseMap
create_in_ffp $use_diffuse_map
tex_coord_set $diffuseMapUVSet
}
texture_unit normalMap
{
direct_texture $normalMap
// force automips here for now
num_mipmaps 4
}
texture_unit darkMap
{
create_in_ffp $use_dark_map
colour_op_ex modulate src_current src_texture
alpha_op_ex modulate src_current src_texture
direct_texture $darkMap
tex_coord_set $darkMapUVSet
}
texture_unit detailMap
{
create_in_ffp $use_detail_map
colour_op_ex modulate_x2 src_current src_texture
direct_texture $detailMap
tex_coord_set $detailMapUVSet
}
texture_unit emissiveMap
{
create_in_ffp $use_emissive_map
colour_op add
direct_texture $emissiveMap
tex_coord_set $emissiveMapUVSet
}
texture_unit envMap
{
create_in_ffp $env_map
env_map spherical
anim_texture2 textures\magicitem\caust.dds 32 2
colour_op add
}
texture_unit specMap
{
direct_texture $specMap
}
texture_unit shadowMap0
{
content_type shadow
tex_address_mode clamp
filtering none
}
texture_unit shadowMap1
{
content_type shadow
tex_address_mode clamp
filtering none
}
texture_unit shadowMap2
{
content_type shadow
tex_address_mode clamp
filtering none
}
}
}