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openmw-tes3mp/apps/openmw/mwrender/vismask.hpp

18 lines
321 B
C++

#ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
enum VisMask
{
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
Mask_Effect = 0x2
};
}
#endif