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openmw-tes3mp/apps/openmw-mp/Script/Functions/Factions.cpp
David Cernat 0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00

118 lines
2.9 KiB
C++

#include "Factions.hpp"
#include <components/misc/stringops.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
using namespace mwmp;
Faction tempFaction;
const Faction emptyFaction = {};
void FactionFunctions::InitializeFactionChanges(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.factions.clear();
}
unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.count;
}
unsigned char FactionFunctions::GetFactionChangesAction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.action;
}
const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, "");
if (i >= player->factionChanges.count)
return "invalid";
return player->factionChanges.factions.at(i).factionId.c_str();
}
int FactionFunctions::GetFactionRank(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(i).rank;
}
bool FactionFunctions::GetFactionExpulsionState(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, false);
return player->factionChanges.factions.at(i).isExpelled;
}
int FactionFunctions::GetFactionReputation(unsigned short pid, unsigned int i) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->factionChanges.factions.at(i).reputation;
}
void FactionFunctions::SetFactionChangesAction(unsigned short pid, unsigned char action) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.action = action;
}
void FactionFunctions::SetFactionId(const char* factionId) noexcept
{
tempFaction.factionId = factionId;
}
void FactionFunctions::SetFactionRank(unsigned int rank) noexcept
{
tempFaction.rank = rank;
}
void FactionFunctions::SetFactionExpulsionState(bool expulsionState) noexcept
{
tempFaction.isExpelled = expulsionState;
}
void FactionFunctions::SetFactionReputation(int reputation) noexcept
{
tempFaction.reputation = reputation;
}
void FactionFunctions::AddFaction(unsigned short pid) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
player->factionChanges.factions.push_back(tempFaction);
tempFaction = emptyFaction;
}
void FactionFunctions::SendFactionChanges(unsigned short pid, bool toOthers) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_FACTION)->Send(toOthers);
}