mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#include "Spells.hpp"
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <components/misc/stringops.hpp>
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using namespace mwmp;
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unsigned int SpellFunctions::GetSpellbookChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->spellbookChanges.count;
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}
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unsigned int SpellFunctions::GetSpellbookAction(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->spellbookChanges.action;
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}
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void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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ESM::Spell spell;
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spell.mId = spellId;
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player->spellbookChangesBuffer.spells.push_back(spell);
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player->spellbookChangesBuffer.action = SpellbookChanges::ADD;
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}
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void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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ESM::Spell spell;
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spell.mId = spellId;
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player->spellbookChangesBuffer.spells.push_back(spell);
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player->spellbookChangesBuffer.action = SpellbookChanges::REMOVE;
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}
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void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->spellbookChangesBuffer.spells.clear();
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player->spellbookChangesBuffer.action = SpellbookChanges::SET;
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}
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const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (i >= player->spellbookChanges.count)
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return "invalid";
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return player->spellbookChanges.spells.at(i).mId.c_str();
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}
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void SpellFunctions::SendSpellbookChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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std::swap(player->spellbookChanges, player->spellbookChangesBuffer);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK)->setPlayer(player);
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mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK)->Send(false);
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player->spellbookChanges = std::move(player->spellbookChangesBuffer);
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player->spellbookChangesBuffer.spells.clear();
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}
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