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bulletshape.cpp
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Raise the required bullet version to 2.83
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2016-02-15 00:33:17 +01:00 |
bulletshape.hpp
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Improve const-correctness in BulletShapeManager
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2016-02-07 00:14:13 +01:00 |
bulletshapemanager.cpp
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Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
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2016-03-14 00:38:22 +01:00 |
bulletshapemanager.hpp
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Parse the bullet version in FindBullet.cmake
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2016-02-15 14:34:59 +01:00 |
imagemanager.cpp
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Add missing use plugin macro for static build
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2016-10-08 19:20:44 +02:00 |
imagemanager.hpp
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CharacterPreview no longer depends on osgViewer
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2016-08-16 22:47:45 +02:00 |
keyframemanager.cpp
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Add base animations to preloadCommonAssets
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2017-02-09 03:32:40 +01:00 |
keyframemanager.hpp
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Add base animations to preloadCommonAssets
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2017-02-09 03:32:40 +01:00 |
multiobjectcache.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
multiobjectcache.hpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
niffilemanager.cpp
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Clean up ObjectCache includes
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2016-02-09 18:11:07 +01:00 |
niffilemanager.hpp
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Use a common base class for resource managers
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2016-02-06 17:22:17 +01:00 |
objectcache.cpp
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
objectcache.hpp
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
resourcemanager.cpp
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Make ResourceManager destructor virtual
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2016-03-02 21:58:11 +01:00 |
resourcemanager.hpp
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Make ResourceManager destructor virtual
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2016-03-02 21:58:11 +01:00 |
resourcesystem.cpp
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Make the cache expiryDelay configurable
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2016-02-07 19:05:55 +01:00 |
resourcesystem.hpp
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Make the cache expiryDelay configurable
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2016-02-07 19:05:55 +01:00 |
scenemanager.cpp
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
scenemanager.hpp
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |