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openmw-tes3mp/apps/openmw/mwgui/tradewindow.cpp
David Cernat 3bd8aa82fe [General] Reduce inventory-sending hooks to just 2 in ContainerStore
Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.

This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33

Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
2018-08-28 05:01:52 +03:00

520 lines
19 KiB
C++

#include "tradewindow.hpp"
#include <climits>
#include <MyGUI_Button.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_ControllerManager.h>
#include <components/widgets/numericeditbox.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "sortfilteritemmodel.hpp"
#include "containeritemmodel.hpp"
#include "tradeitemmodel.hpp"
#include "countdialog.hpp"
#include "controllers.hpp"
namespace
{
int getEffectiveValue (MWWorld::Ptr item, int count)
{
float price = static_cast<float>(item.getClass().getValue(item));
if (item.getClass().hasItemHealth(item))
{
price *= item.getClass().getItemHealth(item);
price /= item.getClass().getItemMaxHealth(item);
}
return static_cast<int>(price * count);
}
}
namespace MWGui
{
const float TradeWindow::sBalanceChangeInitialPause = 0.5f;
const float TradeWindow::sBalanceChangeInterval = 0.1f;
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
, mSortModel(NULL)
, mTradeModel(NULL)
, mItemToSell(-1)
, mCurrentBalance(0)
, mCurrentMerchantOffer(0)
{
getWidget(mFilterAll, "AllButton");
getWidget(mFilterWeapon, "WeaponButton");
getWidget(mFilterApparel, "ApparelButton");
getWidget(mFilterMagic, "MagicButton");
getWidget(mFilterMisc, "MiscButton");
getWidget(mMaxSaleButton, "MaxSaleButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mOfferButton, "OfferButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mMerchantGold, "MerchantGold");
getWidget(mIncreaseButton, "IncreaseButton");
getWidget(mDecreaseButton, "DecreaseButton");
getWidget(mTotalBalance, "TotalBalance");
getWidget(mTotalBalanceLabel, "TotalBalanceLabel");
getWidget(mBottomPane, "BottomPane");
getWidget(mItemView, "ItemView");
mItemView->eventItemClicked += MyGUI::newDelegate(this, &TradeWindow::onItemSelected);
mFilterAll->setStateSelected(true);
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mMaxSaleButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onMaxSaleButtonClicked);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mTotalBalance->eventValueChanged += MyGUI::newDelegate(this, &TradeWindow::onBalanceValueChanged);
mTotalBalance->eventEditSelectAccept += MyGUI::newDelegate(this, &TradeWindow::onAccept);
mTotalBalance->setMinValue(INT_MIN+1); // disallow INT_MIN since abs(INT_MIN) is undefined
setCoord(400, 0, 400, 300);
}
void TradeWindow::restock()
{
// Restock items on the actor inventory
mPtr.getClass().restock(mPtr);
// Also restock any containers owned by this merchant, which are also available to buy in the trade window
std::vector<MWWorld::Ptr> itemSources;
MWBase::Environment::get().getWorld()->getContainersOwnedBy(mPtr, itemSources);
for (std::vector<MWWorld::Ptr>::iterator it = itemSources.begin(); it != itemSources.end(); ++it)
{
it->getClass().restock(*it);
}
}
void TradeWindow::setPtr(const MWWorld::Ptr& actor)
{
mPtr = actor;
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
std::vector<MWWorld::Ptr> itemSources;
MWBase::Environment::get().getWorld()->getContainersOwnedBy(actor, itemSources);
// Important: actor goes last, so that items purchased by the merchant go into his inventory
itemSources.push_back(actor);
std::vector<MWWorld::Ptr> worldItems;
MWBase::Environment::get().getWorld()->getItemsOwnedBy(actor, worldItems);
mTradeModel = new TradeItemModel(new ContainerItemModel(itemSources, worldItems), mPtr);
mSortModel = new SortFilterItemModel(mTradeModel);
mItemView->setModel (mSortModel);
mItemView->resetScrollBars();
updateLabels();
setTitle(actor.getClass().getName(actor));
onFilterChanged(mFilterAll);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTotalBalance);
}
void TradeWindow::onFrame(float dt)
{
checkReferenceAvailable();
}
void TradeWindow::onFilterChanged(MyGUI::Widget* _sender)
{
if (_sender == mFilterAll)
mSortModel->setCategory(SortFilterItemModel::Category_All);
else if (_sender == mFilterWeapon)
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
else if (_sender == mFilterApparel)
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
else if (_sender == mFilterMagic)
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
else if (_sender == mFilterMisc)
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
mFilterAll->setStateSelected(false);
mFilterWeapon->setStateSelected(false);
mFilterApparel->setStateSelected(false);
mFilterMagic->setStateSelected(false);
mFilterMisc->setStateSelected(false);
_sender->castType<MyGUI::Button>()->setStateSelected(true);
mItemView->update();
}
int TradeWindow::getMerchantServices()
{
return mPtr.getClass().getServices(mPtr);
}
bool TradeWindow::exit()
{
mTradeModel->abort();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel()->abort();
return true;
}
void TradeWindow::onItemSelected (int index)
{
const ItemStack& item = mSortModel->getItem(index);
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
if (MyGUI::InputManager::getInstance().isControlPressed())
count = 1;
if (count > 1 && !shift)
{
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
std::string message = "#{sQuanityMenuMessage02}";
dialog->openCountDialog(object.getClass().getName(object), message, count);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem);
mItemToSell = mSortModel->mapToSource(index);
}
else
{
mItemToSell = mSortModel->mapToSource(index);
sellItem (NULL, count);
}
}
void TradeWindow::sellItem(MyGUI::Widget* sender, int count)
{
const ItemStack& item = mTradeModel->getItem(mItemToSell);
std::string sound = item.mBase.getClass().getUpSoundId(item.mBase);
MWBase::Environment::get().getWindowManager()->playSound(sound);
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
if (item.mType == ItemStack::Type_Barter)
{
// this was an item borrowed to us by the player
mTradeModel->returnItemBorrowedToUs(mItemToSell, count);
playerTradeModel->returnItemBorrowedFromUs(mItemToSell, mTradeModel, count);
buyFromNpc(item.mBase, count, true);
}
else
{
// borrow item to player
playerTradeModel->borrowItemToUs(mItemToSell, mTradeModel, count);
mTradeModel->borrowItemFromUs(mItemToSell, count);
buyFromNpc(item.mBase, count, false);
}
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
mItemView->update();
}
void TradeWindow::borrowItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
mTradeModel->borrowItemToUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(playerTradeModel->getItem(index).mBase, count, false);
}
void TradeWindow::returnItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const ItemStack& item = playerTradeModel->getItem(index);
mTradeModel->returnItemBorrowedFromUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(item.mBase, count, true);
}
void TradeWindow::addOrRemoveGold(int amount, const MWWorld::Ptr& actor)
{
MWWorld::ContainerStore& store = actor.getClass().getContainerStore(actor);
if (amount > 0)
{
store.add(MWWorld::ContainerStore::sGoldId, amount, actor);
}
else
{
store.remove(MWWorld::ContainerStore::sGoldId, - amount, actor);
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
TradeItemModel* playerItemModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all?
std::vector<ItemStack> playerBought = playerItemModel->getItemsBorrowedToUs();
std::vector<ItemStack> merchantBought = mTradeModel->getItemsBorrowedToUs();
if (playerBought.empty() && merchantBought.empty())
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog11}");
return;
}
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
// check if the player can afford this
if (mCurrentBalance < 0 && playerGold < std::abs(mCurrentBalance))
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog1}");
return;
}
// check if the merchant can afford this
if (mCurrentBalance > 0 && getMerchantGold() < mCurrentBalance)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog2}");
return;
}
// check if the player is attempting to sell back an item stolen from this actor
for (std::vector<ItemStack>::iterator it = merchantBought.begin(); it != merchantBought.end(); ++it)
{
if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(it->mBase.getCellRef().getRefId(), mPtr))
{
std::string msg = gmst.find("sNotifyMessage49")->getString();
if (msg.find("%s") != std::string::npos)
msg.replace(msg.find("%s"), 2, it->mBase.getClass().getName(it->mBase));
MWBase::Environment::get().getWindowManager()->messageBox(msg);
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItemToOwner(player, it->mBase, mPtr, it->mCount);
onCancelButtonClicked(mCancelButton);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
return;
}
}
bool offerAccepted = mTrading.haggle(player, mPtr, mCurrentBalance, mCurrentMerchantOffer);
// apply disposition change if merchant is NPC
if ( mPtr.getClass().isNpc() ) {
int dispositionDelta = offerAccepted
? gmst.find("iBarterSuccessDisposition")->getInt()
: gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyBarterDispositionChange(dispositionDelta);
}
// display message on haggle failure
if ( !offerAccepted ) {
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");
return;
}
// make the item transfer
mTradeModel->transferItems();
playerItemModel->transferItems();
// transfer the gold
if (mCurrentBalance != 0)
{
addOrRemoveGold(mCurrentBalance, player);
mPtr.getClass().getCreatureStats(mPtr).setGoldPool(
mPtr.getClass().getCreatureStats(mPtr).getGoldPool() - mCurrentBalance );
}
eventTradeDone();
MWBase::Environment::get().getWindowManager()->playSound("Item Gold Up");
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
restock();
}
void TradeWindow::onAccept(MyGUI::EditBox *sender)
{
onOfferButtonClicked(sender);
}
void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
exit();
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
}
void TradeWindow::onMaxSaleButtonClicked(MyGUI::Widget* _sender)
{
mCurrentBalance = getMerchantGold();
updateLabels();
}
void TradeWindow::addRepeatController(MyGUI::Widget *widget)
{
MyGUI::ControllerItem* item = MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerRepeatEvent::getClassTypeName());
Controllers::ControllerRepeatEvent* controller = item->castType<Controllers::ControllerRepeatEvent>();
controller->eventRepeatClick += MyGUI::newDelegate(this, &TradeWindow::onRepeatClick);
controller->setRepeat(sBalanceChangeInitialPause, sBalanceChangeInterval);
MyGUI::ControllerManager::getInstance().addItem(widget, controller);
}
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onDecreaseButtonTriggered();
}
void TradeWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller)
{
if (widget == mIncreaseButton)
onIncreaseButtonTriggered();
else if (widget == mDecreaseButton)
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
MyGUI::ControllerManager::getInstance().removeItem(_sender);
}
void TradeWindow::onBalanceValueChanged(int value)
{
// Entering a "-" sign inverts the buying/selling state
mCurrentBalance = (mCurrentBalance >= 0 ? 1 : -1) * value;
updateLabels();
if (value != std::abs(value))
mTotalBalance->setValue(std::abs(value));
}
void TradeWindow::onIncreaseButtonTriggered()
{
// prevent overflows, and prevent entering INT_MIN since abs(INT_MIN) is undefined
if (mCurrentBalance == INT_MAX || mCurrentBalance == INT_MIN+1)
return;
if (mCurrentBalance < 0) mCurrentBalance -= 1;
else mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonTriggered()
{
if (mCurrentBalance < 0) mCurrentBalance += 1;
else mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels()
{
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + MyGUI::utility::toString(playerGold));
if (mCurrentBalance < 0)
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}");
}
else
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}");
}
mTotalBalance->setValue(std::abs(mCurrentBalance));
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + MyGUI::utility::toString(getMerchantGold()));
}
void TradeWindow::updateOffer()
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
int merchantOffer = 0;
std::vector<ItemStack> playerBorrowed = playerTradeModel->getItemsBorrowedToUs();
for (std::vector<ItemStack>::const_iterator it = playerBorrowed.begin(); it != playerBorrowed.end(); ++it)
{
merchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), true);
}
std::vector<ItemStack> merchantBorrowed = mTradeModel->getItemsBorrowedToUs();
for (std::vector<ItemStack>::const_iterator it = merchantBorrowed.begin(); it != merchantBorrowed.end(); ++it)
{
merchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), false);
}
int diff = merchantOffer - mCurrentMerchantOffer;
mCurrentMerchantOffer = merchantOffer;
mCurrentBalance += diff;
updateLabels();
}
void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem)
{
updateOffer();
}
void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem)
{
updateOffer();
}
void TradeWindow::onReferenceUnavailable()
{
// remove both Trade and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
int TradeWindow::getMerchantGold()
{
int merchantGold = mPtr.getClass().getCreatureStats(mPtr).getGoldPool();
return merchantGold;
}
void TradeWindow::resetReference()
{
ReferenceInterface::resetReference();
mItemView->setModel(NULL);
mTradeModel = NULL;
mSortModel = NULL;
}
}