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openmw-tes3mp/apps/openmw
scrawl 038f682510 Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
9 years ago
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mwbase Rotations: remove LocalRotation 9 years ago
mwclass Rotations: move doors via Rotation rather than LocalRotation 9 years ago
mwdialogue Update the dialogue topic list after running greeting script 9 years ago
mwgui Flip the origin of global map texture 9 years ago
mwinput Fix tab indentations in apps/ and components/ 9 years ago
mwmechanics Rotations: World::rotateObject takes radians instead of degrees 9 years ago
mwphysics Dead actors underwater will float to the surface 9 years ago
mwrender Flip the origin of global map texture 9 years ago
mwscript Fix Ptr updates in PositionCell 9 years ago
mwsound Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id 9 years ago
mwstate Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
mwworld Rotations: fix the rotation order for doors 9 years ago
CMakeLists.txt really purge libav 9 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c Fix tab indentations in apps/ and components/ 9 years ago
crashcatcher.cpp Fix tab indentations in apps/ and components/ 9 years ago
doc.hpp doc.hpp fix 10 years ago
engine.cpp Remove old FPS setting code 9 years ago
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 10 years ago
main.cpp OS X: disable `glTexStorage2D` because of OSG/driver issue 9 years ago