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openmw-tes3mp/apps/openmw
2017-02-20 20:27:05 +01:00
..
mwbase Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
mwclass Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 2017-02-20 19:04:02 +01:00
mwdialogue
mwgui Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
mwinput
mwmechanics Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
mwphysics Prevent AI actors from hitting unintended targets 2017-02-12 19:51:19 +09:00
mwrender Fix Clang and OS X Travis CI warnings 2017-02-17 02:08:39 +09:00
mwscript Use ActionTeleport in COE/COC commands 2017-02-20 20:26:45 +01:00
mwsound Add missing avcodec_close (Fixes #3741) 2017-02-06 15:49:13 +01:00
mwstate
mwworld Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
crashcatcher.cpp
doc.hpp
engine.cpp Print OSG version on startup 2017-02-19 13:26:45 +01:00
engine.hpp Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
main.cpp