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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen. The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK. |
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|---|---|---|
| .. | ||
| ActorPacketController.cpp | ||
| ActorPacketController.hpp | ||
| ObjectPacketController.cpp | ||
| ObjectPacketController.hpp | ||
| PlayerPacketController.cpp | ||
| PlayerPacketController.hpp | ||
| SystemPacketController.cpp | ||
| SystemPacketController.hpp | ||
| WorldstatePacketController.cpp | ||
| WorldstatePacketController.hpp | ||