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openmw-tes3mp/components/openmw-mp/Base
David Cernat 980edac942 [General] Rename PlayerTeam into PlayerAlly
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
..
BaseActor.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
BaseObject.hpp [General] Include effect and spell ID for summons in ObjectSpawn packets 2019-12-01 13:31:11 +02:00
BasePacketProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
BasePlayer.hpp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
BaseStructs.hpp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Implement WorldDestinationOverride packet, part 1 2019-12-04 16:43:56 +02:00