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scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
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12 years ago |
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activespells.cpp
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Implemented potion & ingredient effect stacking
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12 years ago |
activespells.hpp
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Implemented potion & ingredient effect stacking
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12 years ago |
actors.cpp
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Implement HitOnMe script function
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12 years ago |
actors.hpp
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Store a pointer to the character controller in the map
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12 years ago |
aiactivate.cpp
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various fixes
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12 years ago |
aiactivate.hpp
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various fixes
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12 years ago |
aiescort.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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12 years ago |
aiescort.hpp
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AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
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12 years ago |
aifollow.cpp
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add AI script functions
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12 years ago |
aifollow.hpp
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add AI script functions
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12 years ago |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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13 years ago |
aipackage.hpp
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Issue #389: added AI package base class and AI packages management class
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13 years ago |
aisequence.cpp
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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12 years ago |
aisequence.hpp
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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12 years ago |
aitravel.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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12 years ago |
aitravel.hpp
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AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
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12 years ago |
aiwander.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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12 years ago |
aiwander.hpp
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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12 years ago |
alchemy.cpp
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Fix appending int to string in an exception message
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12 years ago |
alchemy.hpp
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Issue #61: fixed alchemy skill
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12 years ago |
character.cpp
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Don't play a weapon-down sound when unreadying a spell
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12 years ago |
character.hpp
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Set up the weapon state in the CharacterController constructor
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12 years ago |
creaturestats.cpp
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Implement HitOnMe script function
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12 years ago |
creaturestats.hpp
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Implement HitOnMe script function
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12 years ago |
drawstate.hpp
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disabling gcc extensions
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12 years ago |
enchanting.cpp
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Removal of duplicit enumeration and unnecessary conditions.
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12 years ago |
enchanting.hpp
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Removal of duplicit enumeration and unnecessary conditions.
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12 years ago |
magiceffects.cpp
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Issue #479: Use magnitude specified when adding disease
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12 years ago |
magiceffects.hpp
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Issue #479: Use magnitude specified when adding disease
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12 years ago |
mechanicsmanagerimp.cpp
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Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
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12 years ago |
mechanicsmanagerimp.hpp
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Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
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12 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Use the attack strength as determined by how long the attack was held
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12 years ago |
npcstats.hpp
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Use the attack strength as determined by how long the attack was held
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12 years ago |
objects.cpp
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Ensure mechanics actors/objects are cleared before adding them
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12 years ago |
objects.hpp
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Store a pointer to the character controller for non-actor objects
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12 years ago |
pathfinding.cpp
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Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
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12 years ago |
pathfinding.hpp
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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12 years ago |
repair.cpp
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Added PC repair feature
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12 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Security fixes
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12 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spells.cpp
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Fix wrong detection of diseases
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12 years ago |
spells.hpp
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Issue #479: Use magnitude specified when adding disease
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12 years ago |
spellsuccess.hpp
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new interface in manualref, fix various typos
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12 years ago |
stat.hpp
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MWMechanics::DynamicStat: fix members initialization
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12 years ago |