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openmw-tes3mp/apps/openmw/mwgui/containeritemmodel.cpp
2013-05-11 18:38:27 +02:00

113 lines
3.7 KiB
C++

#include "containeritemmodel.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
namespace MWGui
{
ContainerItemModel::ContainerItemModel(const std::vector<MWWorld::Ptr>& itemSources)
: mItemSources(itemSources)
{
assert (mItemSources.size());
}
ContainerItemModel::ContainerItemModel (const MWWorld::Ptr& source)
{
mItemSources.push_back(source);
}
ItemStack ContainerItemModel::getItem (ModelIndex index)
{
if (index < 0)
throw std::runtime_error("Invalid index supplied");
if (mItems.size() <= static_cast<size_t>(index))
throw std::runtime_error("Item index out of range");
return mItems[index];
}
size_t ContainerItemModel::getItemCount()
{
return mItems.size();
}
ItemModel::ModelIndex ContainerItemModel::getIndex (ItemStack item)
{
size_t i = 0;
for (std::vector<ItemStack>::iterator it = mItems.begin(); it != mItems.end(); ++it)
{
if (*it == item)
return i;
++i;
}
return -1;
}
void ContainerItemModel::copyItem (const ItemStack& item, size_t count)
{
const MWWorld::Ptr& source = mItemSources[mItemSources.size()-1];
int origCount = item.mBase.getRefData().getCount();
item.mBase.getRefData().setCount(count);
MWWorld::ContainerStoreIterator it = MWWorld::Class::get(source).getContainerStore(source).add(item.mBase);
if (*it != item.mBase)
item.mBase.getRefData().setCount(origCount);
else
item.mBase.getRefData().setCount(origCount + count); // item copied onto itself
}
void ContainerItemModel::removeItem (const ItemStack& item, size_t count)
{
int toRemove = count;
for (std::vector<MWWorld::Ptr>::iterator source = mItemSources.begin(); source != mItemSources.end(); ++source)
{
MWWorld::ContainerStore& store = MWWorld::Class::get(*source).getContainerStore(*source);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (*it == item.mBase || (store.stacks(*it, item.mBase) && item.mBase.getContainerStore()->stacks(*it, item.mBase)))
{
int refCount = it->getRefData().getCount();
it->getRefData().setCount(std::max(0, refCount - toRemove));
toRemove -= refCount;
if (toRemove <= 0)
return;
}
}
}
throw std::runtime_error("Not enough items to remove could be found");
}
void ContainerItemModel::update()
{
mItems.clear();
for (std::vector<MWWorld::Ptr>::iterator source = mItemSources.begin(); source != mItemSources.end(); ++source)
{
MWWorld::ContainerStore& store = MWWorld::Class::get(*source).getContainerStore(*source);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
std::vector<ItemStack>::iterator itemStack = mItems.begin();
for (; itemStack != mItems.end(); ++itemStack)
{
// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
if (store.stacks(itemStack->mBase, *it) && it->getContainerStore()->stacks(itemStack->mBase, *it))
{
// we already have an item stack of this kind, add to it
itemStack->mCount += it->getRefData().getCount();
break;
}
}
if (itemStack == mItems.end())
{
// no stack yet, create one
ItemStack newItem (*it, this, it->getRefData().getCount());
mItems.push_back(newItem);
}
}
}
}
}