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https://github.com/TES3MP/openmw-tes3mp.git
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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#include <components/openmw-mp/Log.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/movement.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwrender/animation.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "LocalActor.hpp"
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#include "Main.hpp"
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#include "Networking.hpp"
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#include "ActorList.hpp"
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using namespace mwmp;
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using namespace std;
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LocalActor::LocalActor()
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{
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posWasChanged = false;
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}
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LocalActor::~LocalActor()
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{
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}
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void LocalActor::update(bool forceUpdate)
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{
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updatePosition(forceUpdate);
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updateDrawState();
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}
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void LocalActor::updatePosition(bool forceUpdate)
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{
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bool posIsChanging = (direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
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direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0);
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if (posIsChanging || posWasChanged || forceUpdate)
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{
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posWasChanged = posIsChanging;
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position = ptr.getRefData().getPosition();
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ActorList *actorList = mwmp::Main::get().getNetworking()->getActorList();
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actorList->addPositionActor(*this);
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}
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}
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void LocalActor::updateDrawState()
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{
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drawState = ptr.getClass().getNpcStats(ptr).getDrawState();
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}
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MWWorld::Ptr LocalActor::getPtr()
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{
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return ptr;
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}
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void LocalActor::setPtr(const MWWorld::Ptr& newPtr)
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{
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ptr = newPtr;
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refId = newPtr.getCellRef().getRefId();
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refNumIndex = newPtr.getCellRef().getRefNum().mIndex;
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mpNum = newPtr.getCellRef().getMpNum();
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}
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