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openmw-tes3mp/apps/openmw
2014-05-14 04:05:18 -04:00
..
mwbase Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
mwclass Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwdialogue Fix potential issue with dialogue globals 2014-05-09 19:19:21 +02:00
mwgui Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwinput Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
mwmechanics Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
mwrender Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwscript Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
mwsound remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
mwstate Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
mwworld Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
CMakeLists.txt Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00