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mwbase
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
mwclass
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
mwdialogue
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Fix potential issue with dialogue globals
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2014-05-09 19:19:21 +02:00 |
mwgui
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
mwinput
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
mwmechanics
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Actor avoiding door asks all surrounding actors to do the same.
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2014-05-14 04:05:18 -04:00 |
mwrender
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
mwscript
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
mwsound
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remove Audiere and MPG123+Sndfile decoder sources
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2014-05-03 21:49:57 +02:00 |
mwstate
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
mwworld
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Actor avoiding door asks all surrounding actors to do the same.
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2014-05-14 04:05:18 -04:00 |
CMakeLists.txt
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
crashcatcher.cpp
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crashcatcher uname error checking
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2014-01-09 00:52:37 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Fixes #1296: Streamlined cellChanged detection
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2014-04-26 07:46:19 +02:00 |
engine.hpp
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moved resources group creation from Engine to bsa component
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2014-03-09 11:42:39 +01:00 |
main.cpp
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Merge branch 'master' into script
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2014-02-13 15:02:02 +01:00 |