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mwbase
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Change CharacterManager to use list instead of vector
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2014-06-02 20:24:35 +02:00 |
mwclass
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Support lights that do not have a model (Fixes #1361)
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2014-05-29 16:44:50 +02:00 |
mwdialogue
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Make trade disposition changes temporary again, as in vanilla
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2014-05-31 13:57:07 +02:00 |
mwgui
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Fix large size_t being truncated to int
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2014-06-02 19:47:39 +02:00 |
mwinput
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Merge remote-tracking branch 'digmaster/master'
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2014-05-29 18:57:16 +02:00 |
mwmechanics
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Say attack voiced dialogue *after* the target is set up
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2014-05-28 13:59:31 +02:00 |
mwrender
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Support lights that do not have a model (Fixes #1361)
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2014-05-29 16:44:50 +02:00 |
mwscript
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Make Activate instruction work properly even when onActivate was not called in the same frame.
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2014-05-28 19:23:50 +02:00 |
mwsound
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Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
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2014-05-28 15:04:35 -05:00 |
mwstate
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Change CharacterManager to use list instead of vector
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2014-06-02 20:24:35 +02:00 |
mwworld
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
CMakeLists.txt
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
crashcatcher.cpp
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crashcatcher uname error checking
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2014-01-09 00:52:37 +01:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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Support animated main menus (menu_background.bik)
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2014-05-29 17:24:25 +02:00 |
engine.hpp
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moved resources group creation from Engine to bsa component
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2014-03-09 11:42:39 +01:00 |
main.cpp
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Merge branch 'master' into script
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2014-02-13 15:02:02 +01:00 |