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20 lines
382 B
C++
20 lines
382 B
C++
#ifndef OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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#define OPENMW_COMPONENTS_SDLUTIL_IMAGETOSURFACE_H
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struct SDL_Surface;
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namespace osg
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{
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class Image;
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}
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namespace SDLUtil
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{
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/// Convert an osg::Image to an SDL_Surface.
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/// @note The returned surface must be freed using SDL_FreeSurface.
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SDL_Surface* imageToSurface(osg::Image* image, bool flip=false);
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}
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#endif
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