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openmw-tes3mp/apps/openmw/mwgui/settingswindow.cpp

533 lines
20 KiB
C++

#include "settingswindow.hpp"
#include <OgreRoot.h>
#include <OgrePlugin.h>
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/math/common_factor_rt.hpp>
#include <SDL_video.h>
#include <components/widgets/sharedstatebutton.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "confirmationdialog.hpp"
namespace
{
std::string fpsLevelToStr(int level)
{
if (level == 0)
return "#{sOff}";
else if (level == 1)
return "Basic";
else
return "Detailed";
}
std::string textureFilteringToStr(const std::string& val)
{
if (val == "anisotropic")
return "Anisotropic";
else if (val == "bilinear")
return "Bilinear";
else
return "Trilinear";
}
void parseResolution (int &x, int &y, const std::string& str)
{
std::vector<std::string> split;
boost::algorithm::split (split, str, boost::is_any_of("@(x"));
assert (split.size() >= 2);
boost::trim(split[0]);
boost::trim(split[1]);
x = boost::lexical_cast<int> (split[0]);
y = boost::lexical_cast<int> (split[1]);
}
bool sortResolutions (std::pair<int, int> left, std::pair<int, int> right)
{
if (left.first == right.first)
return left.second > right.second;
return left.first > right.first;
}
std::string getAspect (int x, int y)
{
int gcd = boost::math::gcd (x, y);
int xaspect = x / gcd;
int yaspect = y / gcd;
// special case: 8 : 5 is usually referred to as 16:10
if (xaspect == 8 && yaspect == 5)
return "16 : 10";
return boost::lexical_cast<std::string>(xaspect) + " : " + boost::lexical_cast<std::string>(yaspect);
}
std::string hlslGlsl ()
{
return (Ogre::Root::getSingleton ().getRenderSystem ()->getName ().find("OpenGL") != std::string::npos) ? "glsl" : "hlsl";
}
const char* checkButtonType = "CheckButton";
const char* sliderType = "Slider";
std::string getSettingType(MyGUI::Widget* widget)
{
return widget->getUserString("SettingType");
}
std::string getSettingName(MyGUI::Widget* widget)
{
return widget->getUserString("SettingName");
}
std::string getSettingCategory(MyGUI::Widget* widget)
{
return widget->getUserString("SettingCategory");
}
std::string getSettingValueType(MyGUI::Widget* widget)
{
return widget->getUserString("SettingValueType");
}
void getSettingMinMax(MyGUI::Widget* widget, float& min, float& max)
{
const char* settingMin = "SettingMin";
const char* settingMax = "SettingMax";
min = 0.f;
max = 1.f;
if (!widget->getUserString(settingMin).empty())
min = boost::lexical_cast<float>(widget->getUserString(settingMin));
if (!widget->getUserString(settingMax).empty())
max = boost::lexical_cast<float>(widget->getUserString(settingMax));
}
}
namespace MWGui
{
void SettingsWindow::configureWidgets(MyGUI::Widget* widget)
{
MyGUI::EnumeratorWidgetPtr widgets = widget->getEnumerator();
while (widgets.next())
{
MyGUI::Widget* current = widgets.current();
std::string type = getSettingType(current);
if (type == checkButtonType)
{
std::string initialValue = Settings::Manager::getBool(getSettingName(current),
getSettingCategory(current))
? "#{sOn}" : "#{sOff}";
current->castType<MyGUI::Button>()->setCaptionWithReplacing(initialValue);
current->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
}
if (type == sliderType)
{
MyGUI::ScrollBar* scroll = current->castType<MyGUI::ScrollBar>();
if (getSettingValueType(current) == "Float")
{
// TODO: ScrollBar isn't meant for this. should probably use a dedicated FloatSlider widget
float min,max;
getSettingMinMax(scroll, min, max);
float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
value = std::max(min, std::min(value, max));
value = (value-min)/(max-min);
scroll->setScrollPosition( value * (scroll->getScrollRange()-1));
}
else
{
int value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
scroll->setScrollPosition(value);
}
scroll->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
}
configureWidgets(current);
}
}
SettingsWindow::SettingsWindow() :
WindowBase("openmw_settings_window.layout")
{
configureWidgets(mMainWidget);
setTitle("#{sOptions}");
getWidget(mOkButton, "OkButton");
getWidget(mResolutionList, "ResolutionList");
getWidget(mFullscreenButton, "FullscreenButton");
getWidget(mVSyncButton, "VSyncButton");
getWidget(mFPSButton, "FPSButton");
getWidget(mFOVSlider, "FOVSlider");
getWidget(mAnisotropySlider, "AnisotropySlider");
getWidget(mTextureFilteringButton, "TextureFilteringButton");
getWidget(mAnisotropyLabel, "AnisotropyLabel");
getWidget(mAnisotropyBox, "AnisotropyBox");
getWidget(mShadersButton, "ShadersButton");
getWidget(mShaderModeButton, "ShaderModeButton");
getWidget(mShadowsEnabledButton, "ShadowsEnabledButton");
getWidget(mShadowsTextureSize, "ShadowsTextureSize");
getWidget(mControlsBox, "ControlsBox");
getWidget(mResetControlsButton, "ResetControlsButton");
getWidget(mRefractionButton, "RefractionButton");
getWidget(mDifficultySlider, "DifficultySlider");
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &SettingsWindow::onWindowResize);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
mShaderModeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShaderModeToggled);
mTextureFilteringButton->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringChanged);
mFPSButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onFpsToggled);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mShadowsTextureSize->eventComboChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSizeChanged);
center();
mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
// fill resolution list
int screen = Settings::Manager::getInt("screen", "Video");
int numDisplayModes = SDL_GetNumDisplayModes(screen);
std::vector < std::pair<int, int> > resolutions;
for (int i = 0; i < numDisplayModes; i++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(screen, i, &mode);
resolutions.push_back(std::make_pair(mode.w, mode.h));
}
std::sort(resolutions.begin(), resolutions.end(), sortResolutions);
for (std::vector < std::pair<int, int> >::const_iterator it=resolutions.begin();
it!=resolutions.end(); ++it)
{
std::string str = boost::lexical_cast<std::string>(it->first) + " x " + boost::lexical_cast<std::string>(it->second)
+ " (" + getAspect(it->first,it->second) + ")";
if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
mResolutionList->addItem(str);
}
std::string tf = Settings::Manager::getString("texture filtering", "General");
mTextureFilteringButton->setCaption(textureFilteringToStr(tf));
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(Settings::Manager::getInt("anisotropy", "General")) + ")");
mShadowsTextureSize->setCaption (Settings::Manager::getString ("texture size", "Shadows"));
mShaderModeButton->setCaption (Settings::Manager::getString("shader mode", "General"));
if (!Settings::Manager::getBool("shaders", "Objects"))
{
mRefractionButton->setEnabled(false);
mShadowsEnabledButton->setEnabled(false);
}
mFPSButton->setCaptionWithReplacing(fpsLevelToStr(Settings::Manager::getInt("fps", "HUD")));
MyGUI::TextBox* fovText;
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("field of view", "General"))) + ")");
MyGUI::TextBox* diffText;
getWidget(diffText, "DifficultyText");
diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(Settings::Manager::getInt("difficulty", "Game"))) + ")");
}
void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
{
exit();
}
void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index)
{
if (index == MyGUI::ITEM_NONE)
return;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sNotifyMessage67}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
dialog->eventCancelClicked.clear();
dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
}
void SettingsWindow::onResolutionAccept()
{
std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
int resX, resY;
parseResolution (resX, resY, resStr);
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
apply();
}
void SettingsWindow::onResolutionCancel()
{
mResolutionList->setIndexSelected(MyGUI::ITEM_NONE);
}
void SettingsWindow::onShadowTextureSizeChanged(MyGUI::ComboBox *_sender, size_t pos)
{
Settings::Manager::setString("texture size", "Shadows", _sender->getItemNameAt(pos));
apply();
}
void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender)
{
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
bool newState;
if (_sender->castType<MyGUI::Button>()->getCaption() == on)
{
_sender->castType<MyGUI::Button>()->setCaption(off);
newState = false;
}
else
{
_sender->castType<MyGUI::Button>()->setCaption(on);
newState = true;
}
if (_sender == mShadersButton)
{
if (newState == false)
{
// refraction needs shaders to display underwater fog
mRefractionButton->setCaptionWithReplacing("#{sOff}");
mRefractionButton->setEnabled(false);
Settings::Manager::setBool("refraction", "Water", false);
// shadows not supported
mShadowsEnabledButton->setEnabled(false);
mShadowsEnabledButton->setCaptionWithReplacing("#{sOff}");
Settings::Manager::setBool("enabled", "Shadows", false);
}
else
{
// re-enable
mRefractionButton->setEnabled(true);
mShadowsEnabledButton->setEnabled(true);
}
}
if (_sender == mFullscreenButton)
{
// check if this resolution is supported in fullscreen
if (mResolutionList->getIndexSelected() != MyGUI::ITEM_NONE)
{
std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
int resX, resY;
parseResolution (resX, resY, resStr);
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
}
bool supported = false;
for (unsigned int i=0; i<mResolutionList->getItemCount(); ++i)
{
std::string resStr = mResolutionList->getItemNameAt(i);
int resX, resY;
parseResolution (resX, resY, resStr);
if (resX == Settings::Manager::getInt("resolution x", "Video")
&& resY == Settings::Manager::getInt("resolution y", "Video"))
supported = true;
}
if (!supported)
{
std::string msg = "This resolution is not supported in Fullscreen mode. Please select a resolution from the list.";
MWBase::Environment::get().getWindowManager()->
messageBox(msg);
_sender->castType<MyGUI::Button>()->setCaption(off);
return;
}
}
if (getSettingType(_sender) == checkButtonType)
{
Settings::Manager::setBool(getSettingName(_sender), getSettingCategory(_sender), newState);
apply();
return;
}
}
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
{
std::string val = hlslGlsl();
_sender->castType<MyGUI::Button>()->setCaption(val);
Settings::Manager::setString("shader mode", "General", val);
apply();
}
void SettingsWindow::onFpsToggled(MyGUI::Widget* _sender)
{
int newLevel = (Settings::Manager::getInt("fps", "HUD") + 1) % 3;
Settings::Manager::setInt("fps", "HUD", newLevel);
mFPSButton->setCaptionWithReplacing(fpsLevelToStr(newLevel));
apply();
}
void SettingsWindow::onTextureFilteringChanged(MyGUI::ComboBox* _sender, size_t pos)
{
Settings::Manager::setString("texture filtering", "General", Misc::StringUtils::lowerCase(_sender->getItemNameAt(pos)));
apply();
}
void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
if (getSettingType(scroller) == "Slider")
{
if (getSettingValueType(scroller) == "Float")
{
float value = pos / float(scroller->getScrollRange()-1);
float min,max;
getSettingMinMax(scroller, min, max);
value = min + (max-min) * value;
Settings::Manager::setFloat(getSettingName(scroller), getSettingCategory(scroller), value);
if (scroller == mFOVSlider)
{
MyGUI::TextBox* fovText;
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(value)) + ")");
}
if (scroller == mDifficultySlider)
{
MyGUI::TextBox* diffText;
getWidget(diffText, "DifficultyText");
diffText->setCaptionWithReplacing("#{sDifficulty} (" + boost::lexical_cast<std::string>(int(value)) + ")");
}
}
else
{
Settings::Manager::setInt(getSettingName(scroller), getSettingCategory(scroller), pos);
if (scroller == mAnisotropySlider)
{
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(pos) + ")");
}
}
apply();
}
}
void SettingsWindow::apply()
{
const Settings::CategorySettingVector changed = Settings::Manager::apply();
MWBase::Environment::get().getWorld()->processChangedSettings(changed);
MWBase::Environment::get().getSoundManager()->processChangedSettings(changed);
MWBase::Environment::get().getWindowManager()->processChangedSettings(changed);
MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
}
void SettingsWindow::updateControlsBox()
{
while (mControlsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
MWBase::Environment::get().getWindowManager ()->removeStaticMessageBox();
std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
const int h = 18;
const int w = mControlsBox->getWidth() - 28;
int curH = 0;
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
{
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
if (desc == "")
continue;
std::string binding = MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
Gui::SharedStateButton* leftText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
leftText->setCaptionWithReplacing(desc);
Gui::SharedStateButton* rightText = mControlsBox->createWidget<Gui::SharedStateButton>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
rightText->setCaptionWithReplacing(binding);
rightText->setTextAlign (MyGUI::Align::Right);
rightText->setUserData(*it); // save the action id for callbacks
rightText->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRebindAction);
rightText->eventMouseWheel += MyGUI::newDelegate(this, &SettingsWindow::onInputTabMouseWheel);
curH += h;
Gui::ButtonGroup group;
group.push_back(leftText);
group.push_back(rightText);
Gui::SharedStateButton::createButtonGroup(group);
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mControlsBox->setVisibleVScroll(false);
mControlsBox->setCanvasSize (mControlsBox->getWidth(), std::max(curH, mControlsBox->getHeight()));
mControlsBox->setVisibleVScroll(true);
}
void SettingsWindow::onRebindAction(MyGUI::Widget* _sender)
{
int actionId = *_sender->getUserData<int>();
_sender->castType<MyGUI::Button>()->setCaptionWithReplacing("#{sNone}");
MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
MWBase::Environment::get().getWindowManager ()->disallowMouse();
MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId);
}
void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mControlsBox->getViewOffset().top + _rel*0.3 > 0)
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
else
mControlsBox->setViewOffset(MyGUI::IntPoint(0, mControlsBox->getViewOffset().top + _rel*0.3));
}
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender)
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sNotifyMessage66}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept);
dialog->eventCancelClicked.clear();
}
void SettingsWindow::onResetDefaultBindingsAccept()
{
MWBase::Environment::get().getInputManager ()->resetToDefaultBindings ();
updateControlsBox ();
}
void SettingsWindow::open()
{
updateControlsBox ();
}
void SettingsWindow::exit()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Settings);
}
void SettingsWindow::onWindowResize(MyGUI::Window *_sender)
{
updateControlsBox();
}
}