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openmw-tes3mp/apps/opencs/model/tools/classcheck.cpp
Atahualpa 9d61d76e92 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.

Related issue:
- Fixes #4466: Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466)

Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
2018-06-20 00:20:03 +02:00

75 lines
2.3 KiB
C++

#include "classcheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadskil.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
: mClasses (classes)
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
}
int CSMTools::ClassCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mClasses.getSize();
}
void CSMTools::ClassCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.isBaseOnly()) || record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
// A class should have a name
if (class_.mName.empty())
messages.push_back (std::make_pair (id, class_.mId + " doesn't have a name"));
// A playable class should have a description
if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
messages.push_back (std::make_pair (id, class_.mId + " doesn't have a description and it's playable"));
// test for invalid attributes
for (int i=0; i<2; ++i)
if (class_.mData.mAttribute[i]==-1)
{
std::ostringstream stream;
stream << "Attribute #" << i << " of " << class_.mId << " is not set";
messages.push_back (std::make_pair (id, stream.str()));
}
if (class_.mData.mAttribute[0]==class_.mData.mAttribute[1] && class_.mData.mAttribute[0]!=-1)
{
messages.push_back (std::make_pair (id, "Class lists same attribute twice"));
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (int i=0; i<5; ++i)
for (int i2=0; i2<2; ++i2)
++skills[class_.mData.mSkills[i][i2]];
for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
if (iter->second>1)
{
messages.push_back (std::make_pair (id,
ESM::Skill::indexToId (iter->first) + " is listed more than once"));
}
}