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https://github.com/TES3MP/openmw-tes3mp.git
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9d61d76e92
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first. Related issue: - Fixes #4466: Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466) Tests: The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#include "classcheck.hpp"
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#include <sstream>
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#include <map>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadskil.hpp>
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#include "../prefs/state.hpp"
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#include "../world/universalid.hpp"
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CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
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: mClasses (classes)
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{
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mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
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}
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int CSMTools::ClassCheckStage::setup()
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{
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mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
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return mClasses.getSize();
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}
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void CSMTools::ClassCheckStage::perform (int stage, CSMDoc::Messages& messages)
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{
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const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
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// Skip "Base" records (setting!) and "Deleted" records
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if ((mIgnoreBaseRecords && record.isBaseOnly()) || record.isDeleted())
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return;
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const ESM::Class& class_ = record.get();
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CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
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// A class should have a name
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if (class_.mName.empty())
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messages.push_back (std::make_pair (id, class_.mId + " doesn't have a name"));
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// A playable class should have a description
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if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
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messages.push_back (std::make_pair (id, class_.mId + " doesn't have a description and it's playable"));
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// test for invalid attributes
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for (int i=0; i<2; ++i)
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if (class_.mData.mAttribute[i]==-1)
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{
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std::ostringstream stream;
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stream << "Attribute #" << i << " of " << class_.mId << " is not set";
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messages.push_back (std::make_pair (id, stream.str()));
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}
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if (class_.mData.mAttribute[0]==class_.mData.mAttribute[1] && class_.mData.mAttribute[0]!=-1)
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{
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messages.push_back (std::make_pair (id, "Class lists same attribute twice"));
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}
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// test for non-unique skill
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std::map<int, int> skills; // ID, number of occurrences
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for (int i=0; i<5; ++i)
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for (int i2=0; i2<2; ++i2)
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++skills[class_.mData.mSkills[i][i2]];
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for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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if (iter->second>1)
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{
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messages.push_back (std::make_pair (id,
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ESM::Skill::indexToId (iter->first) + " is listed more than once"));
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}
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}
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