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https://github.com/TES3MP/openmw-tes3mp.git
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155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
/*!
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@file
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@author Albert Semenov
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@date 01/2008
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@module
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*/
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_MESSAGE_H__
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#define __MYGUI_MESSAGE_H__
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_Window.h"
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#include "MyGUI_ResourceImageSet.h"
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#include "MyGUI_EventPair.h"
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#include "MyGUI_MessageStyle.h"
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#include "MyGUI_ControllerFadeAlpha.h"
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namespace MyGUI
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{
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typedef delegates::CDelegate2<Message*, MessageBoxStyle> EventHandle_MessagePtrMessageStyle;
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class MYGUI_EXPORT Message :
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public Window
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{
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MYGUI_RTTI_DERIVED( Message )
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public:
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Message();
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/** Set message text*/
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void setMessageText(const UString& _value);
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/** Create button with specific name*/
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MessageBoxStyle addButtonName(const UString& _name);
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/** Set smooth message showing*/
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void setSmoothShow(bool _value);
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/** Get name of default layer for Message*/
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const std::string& getDefaultLayer() { return mDefaultLayer; }
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/** Set message icon*/
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void setMessageIcon(MessageBoxStyle _value);
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/** Set fade under message*/
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void setWindowFade(bool _value);
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void endMessage(MessageBoxStyle _result);
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void endMessage();
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/** Create button using MessageBoxStyle*/
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void setMessageButton(MessageBoxStyle _value);
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/** Set message style (button and icon)*/
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void setMessageStyle(MessageBoxStyle _value);
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void setMessageModal(bool _value);
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/** Static method for creating message with one command
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@param
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_modal if true all other GUI elements will be blocked untill message is closed
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@param
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_style any combination of flags from ViewValueInfo
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@param
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_button1 ... _button4 specific buttons names
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*/
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static MyGUI::Message* createMessageBox(
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const std::string& _skin,
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const UString& _caption,
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const UString& _message,
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MessageBoxStyle _style = MessageBoxStyle::Ok | MessageBoxStyle::IconDefault,
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const std::string& _layer = "",
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bool _modal = true,
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const std::string& _button1 = "",
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const std::string& _button2 = "",
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const std::string& _button3 = "",
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const std::string& _button4 = "");
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/** @copydoc Widget::setProperty(const std::string& _key, const std::string& _value) */
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virtual void setProperty(const std::string& _key, const std::string& _value);
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/*event:*/
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/** Event : button on message window pressed.\n
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signature : void method(MyGUI::Message* _sender, MyGUI::MessageBoxStyle _result)\n
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@param _sender widget that called this event
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@param _result - id of pressed button
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*/
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EventHandle_MessagePtrMessageStyle eventMessageBoxResult;
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/*internal:*/
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virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
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protected:
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virtual ~Message();
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void baseChangeWidgetSkin(ResourceSkin* _info);
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void updateSize();
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void notifyButtonClick(MyGUI::Widget* _sender);
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void clearButton();
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void onKeyButtonPressed(KeyCode _key, Char _char);
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void _destroyMessage(MessageBoxStyle _result);
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UString getButtonName(MessageBoxStyle _style);
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const char * getIconName(size_t _index);
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const char * getButtonName(size_t _index);
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const char * getButtonTag(size_t _index);
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private:
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void initialiseWidgetSkin(ResourceSkin* _info);
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void shutdownWidgetSkin();
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ControllerFadeAlpha* createControllerFadeAlpha(float _alpha, float _coef, bool _enable);
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private:
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IntSize mOffsetText;
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Widget* mWidgetText;
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std::string mButtonSkin, mButtonType;
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IntSize mButtonSize, mButtonOffset;
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VectorWidgetPtr mVectorButton;
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MessageBoxStyle mInfoOk;
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MessageBoxStyle mInfoCancel;
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bool mSmoothShow;
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std::string mDefaultLayer, mDefaultCaption;
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std::string mFadeSkin, mFadeLayer;
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Widget* mWidgetFade;
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StaticImage* mIcon;
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int mLeftOffset1;
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int mLeftOffset2;
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};
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} // namespace MyGUI
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#endif // __MYGUI_MESSAGE_H__
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