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openmw-tes3mp/apps/openmw
AnyOldName3 9e78f3d936 Skip raycasting for zero-length rays
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
2020-10-03 02:19:38 +01:00
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mwbase Add RayCastingInterface 2020-08-06 22:03:33 +02:00
mwclass Fix #5586 2020-09-01 00:37:37 +02:00
mwdialogue Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic. 2020-07-28 20:50:49 +00:00
mwgui Reset enchant effects displayed range when they are constant (bug #5603) 2020-09-25 02:13:57 +03:00
mwinput Fix #5557 2020-09-15 20:24:16 +02:00
mwmechanics Merge branch 'spellabsorption' into 'master' 2020-09-29 15:27:52 +00:00
mwphysics Skip raycasting for zero-length rays 2020-10-03 02:19:38 +01:00
mwrender fix typo in terrainstorage.hpp 2020-09-13 10:46:27 -05:00
mwscript Add inverse order rotation support to SetAngle (feature #5579) 2020-09-21 22:27:01 +03:00
mwsound Init sound by a single object 2020-07-15 19:46:34 +02:00
mwstate Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
mwworld Don't search containers 2020-09-15 21:13:18 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add RayCastingInterface 2020-08-06 22:03:33 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Fix unsugned/signed comparison warning 2020-09-21 10:36:01 +04:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00