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openmw-tes3mp/apps/openmw/mwclass
scrawl 3b7119ba0d Make Bipedal creatures always able to walk and swim (Fixes #1509)
This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
2014-06-16 02:52:24 +02:00
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activator.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
activator.hpp
apparatus.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
apparatus.hpp
armor.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
armor.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
book.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
book.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
classes.cpp
classes.hpp
clothing.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
clothing.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
container.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
container.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creature.cpp Make Bipedal creatures always able to walk and swim (Fixes #1509) 2014-06-16 02:52:24 +02:00
creature.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
creaturelevlist.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
creaturelevlist.hpp
door.cpp Fix incorrect trigger of change flag for static doors 2014-06-15 14:18:16 +02:00
door.hpp
ingredient.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
light.hpp
lockpick.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
lockpick.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
misc.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
misc.hpp
npc.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
npc.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
potion.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
potion.hpp
probe.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
probe.hpp Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
repair.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
repair.hpp
static.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
static.hpp
weapon.cpp Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
weapon.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00