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openmw-tes3mp/components/openmw-mp/Base
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
..
BaseActor.hpp [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 2018-08-28 05:01:52 +03:00
BaseStructs.hpp [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00