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openmw-tes3mp/apps/openmw/mwmechanics
2014-05-24 14:58:48 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actors.hpp merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
aiactivate.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
aiactivate.hpp Fixed moving activatable object being incorrectly activated. 2014-05-13 20:32:29 -04:00
aiavoiddoor.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
aiavoiddoor.hpp Fix a wrong use of reference that causes potential crash 2014-05-15 09:54:10 +02:00
aicombat.cpp merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
aicombat.hpp merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
aiescort.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
aiescort.hpp Revert "Change all AI packages (except AiActivate) to use ActorIds" 2014-05-16 12:11:34 +02:00
aifollow.cpp Revert "Change all AI packages (except AiActivate) to use ActorIds" 2014-05-16 12:11:34 +02:00
aifollow.hpp Revert "Change all AI packages (except AiActivate) to use ActorIds" 2014-05-16 12:11:34 +02:00
aipackage.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aipackage.hpp Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
aipursue.cpp merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
aipursue.hpp merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
aisequence.cpp Merge remote-tracking branch 'mrcheko/master' 2014-05-19 22:07:32 +02:00
aisequence.hpp actor handle and id confusing fix 2014-05-18 20:13:46 +04:00
aitravel.cpp
aitravel.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiwander.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
aiwander.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
alchemy.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
character.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
character.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
combat.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
combat.hpp
creaturestats.cpp Remove a pointless assert 2014-05-23 16:44:51 +02:00
creaturestats.hpp Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
disease.hpp
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp
magiceffects.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-23 08:39:48 +02:00
mechanicsmanagerimp.hpp Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
movement.hpp
npcstats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
npcstats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp A* misses 1st closest node fix 2014-05-06 23:29:39 +04:00
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
repair.hpp
security.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
security.hpp
spellcasting.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
spellcasting.hpp Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
spells.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp
stat.hpp
steering.cpp
steering.hpp