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43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#include "terrainstorage.hpp"
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#include "../../model/world/land.hpp"
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#include "../../model/world/landtexture.hpp"
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namespace CSVRender
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{
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TerrainStorage::TerrainStorage(const CSMWorld::Data &data)
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: ESMTerrain::Storage(data.getResourceSystem()->getVFS())
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, mData(data)
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{
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}
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osg::ref_ptr<const ESMTerrain::LandObject> TerrainStorage::getLand(int cellX, int cellY)
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{
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// The cell isn't guaranteed to have Land. This is because the terrain implementation
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// has to wrap the vertices of the last row and column to the next cell, which may be a nonexisting cell
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int index = mData.getLand().searchId(CSMWorld::Land::createUniqueRecordId(cellX, cellY));
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if (index == -1)
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return NULL;
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const ESM::Land& land = mData.getLand().getRecord(index).get();
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return new ESMTerrain::LandObject(&land, ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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{
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int row = mData.getLandTextures().searchId(CSMWorld::LandTexture::createUniqueRecordId(plugin, index));
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if (row == -1)
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return nullptr;
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return &mData.getLandTextures().getRecord(row).get();
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}
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void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)
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{
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// not needed at the moment - this returns the bounds of the whole world, but we only edit individual cells
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throw std::runtime_error("getBounds not implemented");
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}
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}
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