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307 lines
11 KiB
C++
307 lines
11 KiB
C++
#ifndef OPENMW_ITEMAPI_HPP
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#define OPENMW_ITEMAPI_HPP
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#define ITEMAPI \
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{"ClearInventoryChanges", ItemFunctions::ClearInventoryChanges},\
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\
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{"GetEquipmentSize", ItemFunctions::GetEquipmentSize},\
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{"GetInventoryChangesSize", ItemFunctions::GetInventoryChangesSize},\
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{"GetInventoryChangesAction", ItemFunctions::GetInventoryChangesAction},\
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\
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{"SetInventoryChangesAction", ItemFunctions::SetInventoryChangesAction},\
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\
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{"EquipItem", ItemFunctions::EquipItem},\
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{"UnequipItem", ItemFunctions::UnequipItem},\
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\
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{"AddItemChange", ItemFunctions::AddItemChange},\
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\
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{"HasItemEquipped", ItemFunctions::HasItemEquipped},\
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\
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{"GetEquipmentItemRefId", ItemFunctions::GetEquipmentItemRefId},\
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{"GetEquipmentItemCount", ItemFunctions::GetEquipmentItemCount},\
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{"GetEquipmentItemCharge", ItemFunctions::GetEquipmentItemCharge},\
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{"GetEquipmentItemEnchantmentCharge", ItemFunctions::GetEquipmentItemEnchantmentCharge},\
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\
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{"GetInventoryItemRefId", ItemFunctions::GetInventoryItemRefId},\
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{"GetInventoryItemCount", ItemFunctions::GetInventoryItemCount},\
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{"GetInventoryItemCharge", ItemFunctions::GetInventoryItemCharge},\
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{"GetInventoryItemEnchantmentCharge", ItemFunctions::GetInventoryItemEnchantmentCharge},\
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{"GetInventoryItemSoul", ItemFunctions::GetInventoryItemSoul},\
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\
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{"GetUsedItemRefId", ItemFunctions::GetUsedItemRefId},\
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{"GetUsedItemCount", ItemFunctions::GetUsedItemCount},\
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{"GetUsedItemCharge", ItemFunctions::GetUsedItemCharge},\
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{"GetUsedItemEnchantmentCharge", ItemFunctions::GetUsedItemEnchantmentCharge},\
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{"GetUsedItemSoul", ItemFunctions::GetUsedItemSoul},\
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\
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{"SendEquipment", ItemFunctions::SendEquipment},\
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{"SendInventoryChanges", ItemFunctions::SendInventoryChanges},\
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{"SendItemUse", ItemFunctions::SendItemUse},\
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\
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{"InitializeInventoryChanges", ItemFunctions::InitializeInventoryChanges},\
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{"AddItem", ItemFunctions::AddItem}
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class ItemFunctions
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{
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public:
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/**
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* \brief Clear the last recorded inventory changes for a player.
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*
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* This is used to initialize the sending of new PlayerInventory packets.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \return void
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*/
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static void ClearInventoryChanges(unsigned short pid) noexcept;
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/**
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* \brief Get the number of slots used for equipment.
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*
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* The number is 19 before any dehardcoding is done in OpenMW.
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*
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* \return The number of slots.
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*/
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static int GetEquipmentSize() noexcept;
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/**
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* \brief Get the number of indexes in a player's latest inventory changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetInventoryChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Get the action type used in a player's latest inventory changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
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*/
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static unsigned int GetInventoryChangesAction(unsigned short pid) noexcept;
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/**
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* \brief Set the action type in a player's inventory changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
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* \return void
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*/
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static void SetInventoryChangesAction(unsigned short pid, unsigned char action) noexcept;
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/**
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* \brief Equip an item in a certain slot of the equipment of a player.
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*
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* \param pid The player ID.
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* \param slot The equipment slot.
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* \param refId The refId of the item.
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* \param count The count of the item.
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* \param charge The charge of the item.
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* \param enchantmentCharge The enchantment charge of the item.
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* \return void
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*/
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static void EquipItem(unsigned short pid, unsigned short slot, const char* refId, unsigned int count, int charge,
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double enchantmentCharge = -1) noexcept;
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/**
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* \brief Unequip the item in a certain slot of the equipment of a player.
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*
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* \param pid The player ID.
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* \param slot The equipment slot.
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* \return void
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*/
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static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
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/**
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* \brief Add an item change to a player's inventory changes.
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*
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* \param pid The player ID.
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* \param refId The refId of the item.
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* \param count The count of the item.
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* \param charge The charge of the item.
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* \param enchantmentCharge The enchantment charge of the item.
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* \param soul The soul of the item.
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* \return void
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*/
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static void AddItemChange(unsigned short pid, const char* refId, unsigned int count, int charge,
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double enchantmentCharge, const char* soul) noexcept;
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/**
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* \brief Check whether a player has equipped an item with a certain refId in any slot.
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*
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* \param pid The player ID.
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* \param refId The refId of the item.
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* \return Whether the player has the item equipped.
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*/
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static bool HasItemEquipped(unsigned short pid, const char* refId);
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/**
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* \brief Get the refId of the item in a certain slot of the equipment of a player.
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*
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* \param pid The player ID.
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* \param slot The slot of the equipment item.
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* \return The refId.
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*/
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static const char *GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept;
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/**
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* \brief Get the count of the item in a certain slot of the equipment of a player.
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*
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* \param pid The player ID.
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* \param slot The slot of the equipment item.
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* \return The item count.
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*/
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static int GetEquipmentItemCount(unsigned short pid, unsigned short slot) noexcept;
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/**
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* \brief Get the charge of the item in a certain slot of the equipment of a player.
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*
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* \param pid The player ID.
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* \param slot The slot of the equipment item.
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* \return The charge.
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*/
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static int GetEquipmentItemCharge(unsigned short pid, unsigned short slot) noexcept;
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/**
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* \brief Get the enchantment charge of the item in a certain slot of the equipment of
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* a player.
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*
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* \param pid The player ID.
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* \param slot The slot of the equipment item.
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* \return The enchantment charge.
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*/
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static double GetEquipmentItemEnchantmentCharge(unsigned short pid, unsigned short slot) noexcept;
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/**
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* \brief Get the refId of the item at a certain index in a player's latest inventory
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* changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param index The index of the inventory item.
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* \return The refId.
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*/
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static const char *GetInventoryItemRefId(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the count of the item at a certain index in a player's latest inventory
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* changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param index The index of the inventory item.
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* \return The item count.
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*/
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static int GetInventoryItemCount(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the charge of the item at a certain index in a player's latest inventory
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* changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param index The index of the inventory item.
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* \return The charge.
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*/
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static int GetInventoryItemCharge(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the enchantment charge of the item at a certain index in a player's
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* latest inventory changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param index The index of the inventory item.
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* \return The enchantment charge.
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*/
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static double GetInventoryItemEnchantmentCharge(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the soul of the item at a certain index in a player's latest inventory
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* changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param index The index of the inventory item.
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* \return The soul.
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*/
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static const char *GetInventoryItemSoul(unsigned short pid, unsigned int index) noexcept;
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/**
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* \brief Get the refId of the item last used by a player.
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*
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* \param pid The player ID.
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* \return The refId.
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*/
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static const char *GetUsedItemRefId(unsigned short pid) noexcept;
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/**
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* \brief Get the count of the item last used by a player.
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*
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* \param pid The player ID.
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* \return The item count.
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*/
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static int GetUsedItemCount(unsigned short pid) noexcept;
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/**
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* \brief Get the charge of the item last used by a player.
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*
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* \param pid The player ID.
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* \return The charge.
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*/
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static int GetUsedItemCharge(unsigned short pid) noexcept;
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/**
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* \brief Get the enchantment charge of the item last used by a player.
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*
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* \param pid The player ID.
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* \return The enchantment charge.
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*/
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static double GetUsedItemEnchantmentCharge(unsigned short pid) noexcept;
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/**
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* \brief Get the soul of the item last used by a player.
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*
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* \param pid The player ID.
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* \return The soul.
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*/
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static const char *GetUsedItemSoul(unsigned short pid) noexcept;
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/**
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* \brief Send a PlayerEquipment packet with a player's equipment.
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*
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* It is always sent to all players.
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*
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* \param pid The player ID whose equipment should be sent.
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* \return void
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*/
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static void SendEquipment(unsigned short pid) noexcept;
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/**
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* \brief Send a PlayerInventory packet with a player's recorded inventory changes.
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*
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* \param pid The player ID whose inventory changes should be used.
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* \param sendToOtherPlayers Whether this packet should be sent to players other than the
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* player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendInventoryChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send a PlayerItemUse causing a player to use their recorded usedItem.
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*
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* \param pid The player ID affected.
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* \return void
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*/
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static void SendItemUse(unsigned short pid) noexcept;
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// All methods below are deprecated versions of methods from above
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static void InitializeInventoryChanges(unsigned short pid) noexcept;
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static void AddItem(unsigned short pid, const char* refId, unsigned int count, int charge,
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double enchantmentCharge, const char* soul) noexcept;
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private:
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};
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#endif //OPENMW_ITEMAPI_HPP
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