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266 lines
6.5 KiB
C++
266 lines
6.5 KiB
C++
#include "Mechanics.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <iostream>
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using namespace std;
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static std::string tempCellDescription;
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unsigned char MechanicsFunctions::GetMiscellaneousChangeType(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->miscellaneousChangeType;
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}
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const char *MechanicsFunctions::GetMarkCell(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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tempCellDescription = player->cell.getDescription().c_str();
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return tempCellDescription.c_str();
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}
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double MechanicsFunctions::GetMarkPosX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->markPosition.pos[0];
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}
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double MechanicsFunctions::GetMarkPosY(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->markPosition.pos[1];
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}
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double MechanicsFunctions::GetMarkPosZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->markPosition.pos[2];
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}
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double MechanicsFunctions::GetMarkRotX(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->markPosition.rot[0];
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}
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double MechanicsFunctions::GetMarkRotZ(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0.0f);
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return player->markPosition.rot[2];
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}
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bool MechanicsFunctions::DoesPlayerHavePlayerKiller(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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return player->killer.isPlayer;
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}
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int MechanicsFunctions::GetPlayerKillerPid(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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Player *killer = Players::getPlayer(player->killer.guid);
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if (killer != nullptr)
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return killer->getId();
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return -1;
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}
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const char *MechanicsFunctions::GetPlayerKillerRefId(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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return player->killer.refId.c_str();
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}
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unsigned int MechanicsFunctions::GetPlayerKillerRefNum(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->killer.refNum;
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}
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unsigned int MechanicsFunctions::GetPlayerKillerMpNum(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->killer.mpNum;
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}
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const char *MechanicsFunctions::GetPlayerKillerName(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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return player->killer.name.c_str();
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}
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const char *MechanicsFunctions::GetSelectedSpellId(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->selectedSpellId.c_str();
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}
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unsigned int MechanicsFunctions::GetDrawState(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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return player->drawState;
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}
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bool MechanicsFunctions::GetSneakState(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, false);
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// TODO: Avoid having to use a magic number here
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return (player->movementFlags & 8) != 0;
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}
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void MechanicsFunctions::SetMarkCell(unsigned short pid, const char *cellDescription) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->markCell = Utils::getCellFromDescription(cellDescription);
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}
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void MechanicsFunctions::SetMarkPos(unsigned short pid, double x, double y, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->markPosition.pos[0] = x;
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player->markPosition.pos[1] = y;
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player->markPosition.pos[2] = z;
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}
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void MechanicsFunctions::SetMarkRot(unsigned short pid, double x, double z) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->markPosition.rot[0] = x;
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player->markPosition.rot[2] = z;
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}
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void MechanicsFunctions::SetSelectedSpellId(unsigned short pid, const char *spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->selectedSpellId = spellId;
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}
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void MechanicsFunctions::SendMarkLocation(unsigned short pid)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->miscellaneousChangeType = mwmp::MISCELLANEOUS_CHANGE_TYPE::MARK_LOCATION;
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS);
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packet->setPlayer(player);
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packet->Send(false);
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}
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void MechanicsFunctions::SendSelectedSpell(unsigned short pid)
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->miscellaneousChangeType = mwmp::MISCELLANEOUS_CHANGE_TYPE::SELECTED_SPELL;
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_MISCELLANEOUS);
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packet->setPlayer(player);
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packet->Send(false);
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}
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void MechanicsFunctions::Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation, bool ignoreJailSkillIncreases,
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const char* jailProgressText, const char* jailEndText) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->jailDays = jailDays;
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player->ignoreJailTeleportation = ignoreJailTeleportation;
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player->ignoreJailSkillIncreases = ignoreJailSkillIncreases;
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player->jailProgressText = jailProgressText;
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player->jailEndText = jailEndText;
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_JAIL);
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packet->setPlayer(player);
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packet->Send(false);
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}
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void MechanicsFunctions::Resurrect(unsigned short pid, unsigned int type) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->resurrectType = type;
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT);
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packet->setPlayer(player);
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packet->Send(false);
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packet->Send(true);
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}
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// All methods below are deprecated versions of methods from above
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const char *MechanicsFunctions::GetDeathReason(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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if (player->killer.isPlayer)
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{
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Player *killerPlayer = Players::getPlayer(player->killer.guid);
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if (killerPlayer != nullptr)
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return killerPlayer->npc.mName.c_str();
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}
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else if (!player->killer.name.empty())
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return player->killer.name.c_str();
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return "suicide";
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}
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unsigned int MechanicsFunctions::GetPlayerKillerRefNumIndex(unsigned short pid) noexcept
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{
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return GetPlayerKillerRefNum(pid);
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}
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