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714 lines
19 KiB
C++
714 lines
19 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Base/BaseObject.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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#include <apps/openmw-mp/Player.hpp>
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#include <apps/openmw-mp/Utils.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include "Objects.hpp"
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using namespace mwmp;
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BaseObjectList *readObjectList;
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BaseObjectList writeObjectList;
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BaseObject tempObject;
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const BaseObject emptyObject = {};
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ContainerItem tempContainerItem;
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const ContainerItem emptyContainerItem = {};
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void ObjectFunctions::ReadReceivedObjectList() noexcept
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{
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readObjectList = mwmp::Networking::getPtr()->getReceivedObjectList();
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}
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void ObjectFunctions::ClearObjectList() noexcept
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{
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writeObjectList.cell.blank();
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writeObjectList.baseObjects.clear();
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writeObjectList.packetOrigin = mwmp::PACKET_ORIGIN::SERVER_SCRIPT;
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}
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void ObjectFunctions::SetObjectListPid(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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writeObjectList.guid = player->guid;
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}
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void ObjectFunctions::CopyReceivedObjectListToStore() noexcept
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{
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writeObjectList = *readObjectList;
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}
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unsigned int ObjectFunctions::GetObjectListSize() noexcept
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{
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return readObjectList->baseObjectCount;
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}
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unsigned char ObjectFunctions::GetObjectListOrigin() noexcept
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{
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return readObjectList->packetOrigin;
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}
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const char *ObjectFunctions::GetObjectListClientScript() noexcept
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{
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return readObjectList->originClientScript.c_str();
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}
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unsigned char ObjectFunctions::GetObjectListAction() noexcept
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{
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return readObjectList->action;
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}
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unsigned char ObjectFunctions::GetObjectListContainerSubAction() noexcept
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{
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return readObjectList->containerSubAction;
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}
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bool ObjectFunctions::IsObjectPlayer(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).isPlayer;
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}
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int ObjectFunctions::GetObjectPid(unsigned int index) noexcept
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{
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Player *player = Players::getPlayer(readObjectList->baseObjects.at(index).guid);
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if (player != nullptr)
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return player->getId();
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return -1;
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}
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const char *ObjectFunctions::GetObjectRefId(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).refId.c_str();
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}
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unsigned int ObjectFunctions::GetObjectRefNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).refNum;
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}
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unsigned int ObjectFunctions::GetObjectMpNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).mpNum;
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}
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int ObjectFunctions::GetObjectCount(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).count;
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}
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int ObjectFunctions::GetObjectCharge(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).charge;
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}
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double ObjectFunctions::GetObjectEnchantmentCharge(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).enchantmentCharge;
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}
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const char *ObjectFunctions::GetObjectSoul(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).soul.c_str();
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}
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int ObjectFunctions::GetObjectGoldValue(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).goldValue;
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}
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double ObjectFunctions::GetObjectScale(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).scale;
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}
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bool ObjectFunctions::GetObjectState(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).objectState;
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}
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int ObjectFunctions::GetObjectDoorState(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).doorState;
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}
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int ObjectFunctions::GetObjectLockLevel(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).lockLevel;
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}
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bool ObjectFunctions::DoesObjectHavePlayerActivating(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).activatingActor.isPlayer;
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}
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int ObjectFunctions::GetObjectActivatingPid(unsigned int index) noexcept
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{
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Player *player = Players::getPlayer(readObjectList->baseObjects.at(index).activatingActor.guid);
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if (player != nullptr)
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return player->getId();
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return -1;
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}
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const char *ObjectFunctions::GetObjectActivatingRefId(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).activatingActor.refId.c_str();
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}
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unsigned int ObjectFunctions::GetObjectActivatingRefNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).activatingActor.refNum;
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}
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unsigned int ObjectFunctions::GetObjectActivatingMpNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).activatingActor.mpNum;
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}
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const char *ObjectFunctions::GetObjectActivatingName(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).activatingActor.name.c_str();
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}
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bool ObjectFunctions::GetObjectSummonState(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).isSummon;
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}
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double ObjectFunctions::GetObjectSummonDuration(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).summonDuration;
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}
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bool ObjectFunctions::DoesObjectHavePlayerSummoner(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).master.isPlayer;
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}
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int ObjectFunctions::GetObjectSummonerPid(unsigned int index) noexcept
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{
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Player *player = Players::getPlayer(readObjectList->baseObjects.at(index).master.guid);
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if (player != nullptr)
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return player->getId();
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return -1;
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}
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const char *ObjectFunctions::GetObjectSummonerRefId(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).master.refId.c_str();
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}
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unsigned int ObjectFunctions::GetObjectSummonerRefNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).master.refNum;
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}
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unsigned int ObjectFunctions::GetObjectSummonerMpNum(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).master.mpNum;
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}
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double ObjectFunctions::GetObjectPosX(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.pos[0];
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}
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double ObjectFunctions::GetObjectPosY(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.pos[1];
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}
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double ObjectFunctions::GetObjectPosZ(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.pos[2];
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}
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double ObjectFunctions::GetObjectRotX(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.rot[0];
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}
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double ObjectFunctions::GetObjectRotY(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.rot[1];
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}
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double ObjectFunctions::GetObjectRotZ(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).position.rot[2];
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}
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const char *ObjectFunctions::GetVideoFilename(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).videoFilename.c_str();
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}
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unsigned int ObjectFunctions::GetContainerChangesSize(unsigned int objectIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex).containerItemCount;
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}
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const char *ObjectFunctions::GetContainerItemRefId(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).refId.c_str();
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}
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int ObjectFunctions::GetContainerItemCount(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).count;
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}
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int ObjectFunctions::GetContainerItemCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).charge;
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}
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double ObjectFunctions::GetContainerItemEnchantmentCharge(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).enchantmentCharge;
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}
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const char *ObjectFunctions::GetContainerItemSoul(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).soul.c_str();
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}
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int ObjectFunctions::GetContainerItemActionCount(unsigned int objectIndex, unsigned int itemIndex) noexcept
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{
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return readObjectList->baseObjects.at(objectIndex)
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.containerItems.at(itemIndex).actionCount;
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}
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bool ObjectFunctions::DoesObjectHaveContainer(unsigned int index) noexcept
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{
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return readObjectList->baseObjects.at(index).hasContainer;
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}
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void ObjectFunctions::SetObjectListCell(const char* cellDescription) noexcept
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{
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writeObjectList.cell = Utils::getCellFromDescription(cellDescription);
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}
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void ObjectFunctions::SetObjectListAction(unsigned char action) noexcept
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{
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writeObjectList.action = action;
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}
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void ObjectFunctions::SetObjectListConsoleCommand(const char* consoleCommand) noexcept
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{
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writeObjectList.consoleCommand = consoleCommand;
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}
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void ObjectFunctions::SetObjectRefId(const char* refId) noexcept
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{
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tempObject.refId = refId;
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}
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void ObjectFunctions::SetObjectRefNum(int refNum) noexcept
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{
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tempObject.refNum = refNum;
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}
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void ObjectFunctions::SetObjectMpNum(int mpNum) noexcept
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{
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tempObject.mpNum = mpNum;
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}
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void ObjectFunctions::SetObjectCount(int count) noexcept
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{
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tempObject.count = count;
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}
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void ObjectFunctions::SetObjectCharge(int charge) noexcept
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{
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tempObject.charge = charge;
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}
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void ObjectFunctions::SetObjectEnchantmentCharge(double enchantmentCharge) noexcept
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{
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tempObject.enchantmentCharge = enchantmentCharge;
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}
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void ObjectFunctions::SetObjectSoul(const char* soul) noexcept
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{
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tempObject.soul = soul;
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}
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void ObjectFunctions::SetObjectGoldValue(int goldValue) noexcept
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{
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tempObject.goldValue = goldValue;
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}
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void ObjectFunctions::SetObjectScale(double scale) noexcept
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{
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tempObject.scale = scale;
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}
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void ObjectFunctions::SetObjectState(bool objectState) noexcept
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{
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tempObject.objectState = objectState;
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}
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void ObjectFunctions::SetObjectLockLevel(int lockLevel) noexcept
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{
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tempObject.lockLevel = lockLevel;
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}
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void ObjectFunctions::SetObjectSummonDuration(float summonDuration) noexcept
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{
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tempObject.summonDuration = summonDuration;
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}
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void ObjectFunctions::SetObjectDisarmState(bool disarmState) noexcept
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{
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tempObject.isDisarmed = disarmState;
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}
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void ObjectFunctions::SetObjectSummonState(bool summonState) noexcept
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{
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tempObject.isSummon = summonState;
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}
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void ObjectFunctions::SetObjectPosition(double x, double y, double z) noexcept
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{
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tempObject.position.pos[0] = x;
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tempObject.position.pos[1] = y;
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tempObject.position.pos[2] = z;
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}
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void ObjectFunctions::SetObjectRotation(double x, double y, double z) noexcept
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{
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tempObject.position.rot[0] = x;
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tempObject.position.rot[1] = y;
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tempObject.position.rot[2] = z;
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}
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void ObjectFunctions::SetObjectActivatingPid(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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tempObject.activatingActor.guid = player->guid;
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tempObject.activatingActor.isPlayer = true;
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}
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void ObjectFunctions::SetObjectDoorState(int doorState) noexcept
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{
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tempObject.doorState = doorState;
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}
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void ObjectFunctions::SetObjectDoorTeleportState(bool teleportState) noexcept
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{
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tempObject.teleportState = teleportState;
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}
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void ObjectFunctions::SetObjectDoorDestinationCell(const char* cellDescription) noexcept
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{
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tempObject.destinationCell = Utils::getCellFromDescription(cellDescription);
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}
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void ObjectFunctions::SetObjectDoorDestinationPosition(double x, double y, double z) noexcept
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{
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tempObject.destinationPosition.pos[0] = x;
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tempObject.destinationPosition.pos[1] = y;
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tempObject.destinationPosition.pos[2] = z;
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}
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void ObjectFunctions::SetObjectDoorDestinationRotation(double x, double z) noexcept
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{
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tempObject.destinationPosition.rot[0] = x;
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tempObject.destinationPosition.rot[2] = z;
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}
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void ObjectFunctions::SetPlayerAsObject(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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tempObject.guid = player->guid;
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tempObject.isPlayer = true;
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}
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void ObjectFunctions::SetContainerItemRefId(const char* refId) noexcept
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{
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tempContainerItem.refId = refId;
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}
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void ObjectFunctions::SetContainerItemCount(int count) noexcept
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{
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tempContainerItem.count = count;
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}
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void ObjectFunctions::SetContainerItemCharge(int charge) noexcept
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{
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tempContainerItem.charge = charge;
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}
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void ObjectFunctions::SetContainerItemEnchantmentCharge(double enchantmentCharge) noexcept
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{
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tempContainerItem.enchantmentCharge = enchantmentCharge;
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}
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void ObjectFunctions::SetContainerItemSoul(const char* soul) noexcept
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{
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tempContainerItem.soul = soul;
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}
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void ObjectFunctions::SetContainerItemActionCountByIndex(unsigned int objectIndex, unsigned int itemIndex, int actionCount) noexcept
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{
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writeObjectList.baseObjects.at(objectIndex).containerItems.at(itemIndex).actionCount = actionCount;
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}
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void ObjectFunctions::AddObject() noexcept
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{
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tempObject.droppedByPlayer = false;
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writeObjectList.baseObjects.push_back(tempObject);
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tempObject = emptyObject;
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}
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void ObjectFunctions::AddContainerItem() noexcept
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{
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tempObject.containerItems.push_back(tempContainerItem);
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tempContainerItem = emptyContainerItem;
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}
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void ObjectFunctions::SendObjectActivate(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_ACTIVATE);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectPlace(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_PLACE);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectSpawn(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_SPAWN);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectDelete(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_DELETE);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectLock(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_LOCK);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectTrap(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_TRAP);
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packet->setObjectList(&writeObjectList);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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void ObjectFunctions::SendObjectScale(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_SCALE);
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packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendObjectState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_OBJECT_STATE);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendDoorState(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_DOOR_STATE);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendDoorDestination(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_DOOR_DESTINATION);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendContainer(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_CONTAINER);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendVideoPlay(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_VIDEO_PLAY);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
void ObjectFunctions::SendConsoleCommand(bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
|
|
{
|
|
mwmp::ObjectPacket *packet = mwmp::Networking::get().getObjectPacketController()->GetPacket(ID_CONSOLE_COMMAND);
|
|
packet->setObjectList(&writeObjectList);
|
|
|
|
if (!skipAttachedPlayer)
|
|
packet->Send(false);
|
|
if (sendToOtherPlayers)
|
|
packet->Send(true);
|
|
}
|
|
|
|
|
|
// All methods below are deprecated versions of methods from above
|
|
|
|
void ObjectFunctions::ReadLastObjectList() noexcept
|
|
{
|
|
ReadReceivedObjectList();
|
|
}
|
|
|
|
void ObjectFunctions::ReadLastEvent() noexcept
|
|
{
|
|
ReadReceivedObjectList();
|
|
}
|
|
|
|
void ObjectFunctions::InitializeObjectList(unsigned short pid) noexcept
|
|
{
|
|
ClearObjectList();
|
|
SetObjectListPid(pid);
|
|
}
|
|
|
|
void ObjectFunctions::InitializeEvent(unsigned short pid) noexcept
|
|
{
|
|
InitializeObjectList(pid);
|
|
}
|
|
|
|
void ObjectFunctions::CopyLastObjectListToStore() noexcept
|
|
{
|
|
CopyReceivedObjectListToStore();
|
|
}
|
|
|
|
unsigned int ObjectFunctions::GetObjectChangesSize() noexcept
|
|
{
|
|
return GetObjectListSize();
|
|
}
|
|
|
|
unsigned char ObjectFunctions::GetEventAction() noexcept
|
|
{
|
|
return GetObjectListAction();
|
|
}
|
|
|
|
unsigned char ObjectFunctions::GetEventContainerSubAction() noexcept
|
|
{
|
|
return GetObjectListContainerSubAction();
|
|
}
|
|
|
|
unsigned int ObjectFunctions::GetObjectRefNumIndex(unsigned int index) noexcept
|
|
{
|
|
return GetObjectRefNum(index);
|
|
}
|
|
|
|
unsigned int ObjectFunctions::GetObjectSummonerRefNumIndex(unsigned int index) noexcept
|
|
{
|
|
return GetObjectSummonerRefNum(index);
|
|
}
|
|
|
|
void ObjectFunctions::SetEventCell(const char* cellDescription) noexcept
|
|
{
|
|
SetObjectListCell(cellDescription);
|
|
}
|
|
|
|
void ObjectFunctions::SetEventAction(unsigned char action) noexcept
|
|
{
|
|
SetObjectListAction(action);
|
|
}
|
|
|
|
void ObjectFunctions::SetEventConsoleCommand(const char* consoleCommand) noexcept
|
|
{
|
|
SetObjectListConsoleCommand(consoleCommand);
|
|
}
|
|
|
|
void ObjectFunctions::SetObjectRefNumIndex(int refNum) noexcept
|
|
{
|
|
SetObjectRefNum(refNum);
|
|
}
|
|
|
|
void ObjectFunctions::AddWorldObject() noexcept
|
|
{
|
|
AddObject();
|
|
}
|