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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
#include "Spells.hpp"
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#include <components/misc/stringops.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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using namespace mwmp;
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void SpellFunctions::ClearSpellbookChanges(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->spellbookChanges.spells.clear();
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}
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unsigned int SpellFunctions::GetSpellbookChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->spellbookChanges.count;
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}
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unsigned int SpellFunctions::GetSpellbookChangesAction(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->spellbookChanges.action;
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}
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void SpellFunctions::SetSpellbookChangesAction(unsigned short pid, unsigned char action) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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player->spellbookChanges.action = action;
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}
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void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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ESM::Spell spell;
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spell.mId = spellId;
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player->spellbookChanges.spells.push_back(spell);
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}
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const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int index) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, "");
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if (index >= player->spellbookChanges.count)
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return "invalid";
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return player->spellbookChanges.spells.at(index).mId.c_str();
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}
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void SpellFunctions::SendSpellbookChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_SPELLBOOK);
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packet->setPlayer(player);
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if (!skipAttachedPlayer)
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packet->Send(false);
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if (sendToOtherPlayers)
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packet->Send(true);
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}
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// All methods below are deprecated versions of methods from above
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void SpellFunctions::InitializeSpellbookChanges(unsigned short pid) noexcept
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{
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ClearSpellbookChanges(pid);
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}
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