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openmw-tes3mp/components/esm/inventorystate.hpp

39 lines
925 B
C++

#ifndef OPENMW_ESM_INVENTORYSTATE_H
#define OPENMW_ESM_INVENTORYSTATE_H
#include <map>
#include "objectstate.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
/// \brief State for inventories and containers
struct InventoryState
{
std::vector<ObjectState> mItems;
// <Index in mItems, equipment slot>
std::map<int, int> mEquipmentSlots;
std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
typedef std::map<std::string, std::vector<std::pair<float, float> > > TEffectMagnitudes;
TEffectMagnitudes mPermanentMagicEffectMagnitudes;
int mSelectedEnchantItem; // For inventories only
InventoryState() : mSelectedEnchantItem(-1) {}
virtual ~InventoryState() {}
virtual void load (ESMReader &esm);
virtual void save (ESMWriter &esm) const;
};
}
#endif