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			173 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "GUI.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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#include <apps/openmw-mp/Networking.hpp>
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void GUIFunctions::_MessageBox(unsigned short pid, int id, const char *label) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void GUIFunctions::CustomMessageBox(unsigned short pid, int id, const char *label, const char *buttons) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.buttons = buttons;
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    player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void GUIFunctions::InputDialog(unsigned short pid, int id, const char *label, const char *note) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.note = note;
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    player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void GUIFunctions::PasswordDialog(unsigned short pid, int id, const char *label, const char *note) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.note = note;
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    player->guiMessageBox.type = Player::GUIMessageBox::PasswordDialog;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void GUIFunctions::ListBox(unsigned short pid, int id, const char *label, const char *items)
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{
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    Player *player;
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    GET_PLAYER(pid, player,);
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    player->guiMessageBox.id = id;
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    player->guiMessageBox.label = label;
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    player->guiMessageBox.data = items;
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    player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
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    mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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    packet->setPlayer(player);
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    packet->Send(false);
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}
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void GUIFunctions::ClearQuickKeyChanges(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    player->quickKeyChanges.quickKeys.clear();
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}
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unsigned int GUIFunctions::GetQuickKeyChangesSize(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    return player->quickKeyChanges.count;
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}
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int GUIFunctions::GetQuickKeySlot(unsigned short pid, unsigned int index) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    if (index >= player->quickKeyChanges.count)
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        return 0;
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    return player->quickKeyChanges.quickKeys.at(index).slot;
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}
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int GUIFunctions::GetQuickKeyType(unsigned short pid, unsigned int index) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, 0);
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    if (index >= player->quickKeyChanges.count)
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        return 0;
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    return player->quickKeyChanges.quickKeys.at(index).type;
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}
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const char *GUIFunctions::GetQuickKeyItemId(unsigned short pid, unsigned int index) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, "");
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    if (index >= player->quickKeyChanges.count)
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        return "invalid";
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    return player->quickKeyChanges.quickKeys.at(index).itemId.c_str();
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}
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void GUIFunctions::AddQuickKey(unsigned short pid, unsigned short slot, int type, const char* itemId) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::QuickKey quickKey;
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    quickKey.slot = slot;
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    quickKey.type = type;
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    quickKey.itemId = itemId;
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    player->quickKeyChanges.quickKeys.push_back(quickKey);
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}
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void GUIFunctions::SendQuickKeyChanges(unsigned short pid) noexcept
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{
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    Player *player;
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    GET_PLAYER(pid, player, );
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    mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_QUICKKEYS)->setPlayer(player);
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    mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_QUICKKEYS)->Send(false);
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}
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void GUIFunctions::SetMapVisibility(unsigned short targetPid, unsigned short affectedPid, unsigned short state) noexcept
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{
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    LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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void GUIFunctions::SetMapVisibilityAll(unsigned short targetPid, unsigned short state) noexcept
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{
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    LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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// All methods below are deprecated versions of methods from above
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void GUIFunctions::InitializeQuickKeyChanges(unsigned short pid) noexcept
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{
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    ClearQuickKeyChanges(pid);
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}
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