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openmw-tes3mp/components/openmw-mp/Base
David Cernat 975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
..
BaseActor.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
BaseObject.hpp [General] Implement ObjectRestock packet 2020-01-23 12:50:34 +02:00
BasePacketProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
BasePlayer.hpp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
BaseStructs.hpp [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Move handling of client globals to ClientScriptGlobal packet 2020-01-04 09:56:37 +02:00