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openmw-tes3mp/apps/opencs/model/tools/referenceablecheck.cpp

1025 lines
37 KiB
C++

#include "referenceablecheck.hpp"
#include <components/misc/stringops.hpp>
#include "../prefs/state.hpp"
#include "../world/record.hpp"
#include "../world/universalid.hpp"
CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
const CSMWorld::RefIdData& referenceable, const CSMWorld::IdCollection<ESM::Race >& races,
const CSMWorld::IdCollection<ESM::Class>& classes,
const CSMWorld::IdCollection<ESM::Faction>& faction,
const CSMWorld::IdCollection<ESM::Script>& scripts)
:
mReferencables(referenceable),
mRaces(races),
mClasses(classes),
mFactions(faction),
mScripts(scripts),
mPlayerPresent(false)
{
mIgnoreBaseRecords = false;
}
void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
//Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
const int bookSize(mReferencables.getBooks().getSize());
if (stage < bookSize)
{
bookCheck(stage, mReferencables.getBooks(), messages);
return;
}
stage -= bookSize;
const int activatorSize(mReferencables.getActivators().getSize());
if (stage < activatorSize)
{
activatorCheck(stage, mReferencables.getActivators(), messages);
return;
}
stage -= activatorSize;
const int potionSize(mReferencables.getPotions().getSize());
if (stage < potionSize)
{
potionCheck(stage, mReferencables.getPotions(), messages);
return;
}
stage -= potionSize;
const int apparatusSize(mReferencables.getApparati().getSize());
if (stage < apparatusSize)
{
apparatusCheck(stage, mReferencables.getApparati(), messages);
return;
}
stage -= apparatusSize;
const int armorSize(mReferencables.getArmors().getSize());
if (stage < armorSize)
{
armorCheck(stage, mReferencables.getArmors(), messages);
return;
}
stage -= armorSize;
const int clothingSize(mReferencables.getClothing().getSize());
if (stage < clothingSize)
{
clothingCheck(stage, mReferencables.getClothing(), messages);
return;
}
stage -= clothingSize;
const int containerSize(mReferencables.getContainers().getSize());
if (stage < containerSize)
{
containerCheck(stage, mReferencables.getContainers(), messages);
return;
}
stage -= containerSize;
const int doorSize(mReferencables.getDoors().getSize());
if (stage < doorSize)
{
doorCheck(stage, mReferencables.getDoors(), messages);
return;
}
stage -= doorSize;
const int ingredientSize(mReferencables.getIngredients().getSize());
if (stage < ingredientSize)
{
ingredientCheck(stage, mReferencables.getIngredients(), messages);
return;
}
stage -= ingredientSize;
const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
if (stage < creatureLevListSize)
{
creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
return;
}
stage -= creatureLevListSize;
const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
if (stage < itemLevelledListSize)
{
itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
return;
}
stage -= itemLevelledListSize;
const int lightSize(mReferencables.getLights().getSize());
if (stage < lightSize)
{
lightCheck(stage, mReferencables.getLights(), messages);
return;
}
stage -= lightSize;
const int lockpickSize(mReferencables.getLocpicks().getSize());
if (stage < lockpickSize)
{
lockpickCheck(stage, mReferencables.getLocpicks(), messages);
return;
}
stage -= lockpickSize;
const int miscSize(mReferencables.getMiscellaneous().getSize());
if (stage < miscSize)
{
miscCheck(stage, mReferencables.getMiscellaneous(), messages);
return;
}
stage -= miscSize;
const int npcSize(mReferencables.getNPCs().getSize());
if (stage < npcSize)
{
npcCheck(stage, mReferencables.getNPCs(), messages);
return;
}
stage -= npcSize;
const int weaponSize(mReferencables.getWeapons().getSize());
if (stage < weaponSize)
{
weaponCheck(stage, mReferencables.getWeapons(), messages);
return;
}
stage -= weaponSize;
const int probeSize(mReferencables.getProbes().getSize());
if (stage < probeSize)
{
probeCheck(stage, mReferencables.getProbes(), messages);
return;
}
stage -= probeSize;
const int repairSize(mReferencables.getRepairs().getSize());
if (stage < repairSize)
{
repairCheck(stage, mReferencables.getRepairs(), messages);
return;
}
stage -= repairSize;
const int staticSize(mReferencables.getStatics().getSize());
if (stage < staticSize)
{
staticCheck(stage, mReferencables.getStatics(), messages);
return;
}
stage -= staticSize;
const int creatureSize(mReferencables.getCreatures().getSize());
if (stage < creatureSize)
{
creatureCheck(stage, mReferencables.getCreatures(), messages);
return;
}
// if we come that far, we are about to perform our last, final check.
finalCheck(messages);
return;
}
int CSMTools::ReferenceableCheckStage::setup()
{
mPlayerPresent = false;
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mReferencables.getSize() + 1;
}
void CSMTools::ReferenceableCheckStage::bookCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Book >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Book& book = (dynamic_cast<const CSMWorld::Record<ESM::Book>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Book, book.mId);
inventoryItemCheck<ESM::Book>(book, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Book>(book, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::activatorCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Activator >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Activator& activator = (dynamic_cast<const CSMWorld::Record<ESM::Activator>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Activator, activator.mId);
//Checking for model, IIRC all activators should have a model
if (activator.mModel.empty())
messages.push_back (std::make_pair (id, activator.mId + " has no model"));
// Check that mentioned scripts exist
scriptCheck<ESM::Activator>(activator, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::potionCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Potion >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Potion& potion = (dynamic_cast<const CSMWorld::Record<ESM::Potion>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Potion, potion.mId);
inventoryItemCheck<ESM::Potion>(potion, messages, id.toString());
//IIRC potion can have empty effects list just fine.
// Check that mentioned scripts exist
scriptCheck<ESM::Potion>(potion, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::apparatusCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Apparatus >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Apparatus& apparatus = (dynamic_cast<const CSMWorld::Record<ESM::Apparatus>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Apparatus, apparatus.mId);
inventoryItemCheck<ESM::Apparatus>(apparatus, messages, id.toString());
toolCheck<ESM::Apparatus>(apparatus, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Apparatus>(apparatus, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::armorCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Armor >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Armor& armor = (dynamic_cast<const CSMWorld::Record<ESM::Armor>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Armor, armor.mId);
inventoryItemCheck<ESM::Armor>(armor, messages, id.toString(), true);
//checking for armor class, armor should have poistive armor class, but 0 is considered legal
if (armor.mData.mArmor < 0)
messages.push_back (std::make_pair (id, armor.mId + " has negative armor class"));
//checking for health. Only positive numbers are allowed, or 0 is illegal
if (armor.mData.mHealth <= 0)
messages.push_back (std::make_pair (id, armor.mId + " has non positive health"));
// Check that mentioned scripts exist
scriptCheck<ESM::Armor>(armor, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::clothingCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Clothing >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Clothing& clothing = (dynamic_cast<const CSMWorld::Record<ESM::Clothing>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Clothing, clothing.mId);
inventoryItemCheck<ESM::Clothing>(clothing, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Clothing>(clothing, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::containerCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Container >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
//Checking for model, IIRC all containers should have a model
if (container.mModel.empty())
messages.push_back (std::make_pair (id, container.mId + " has no model"));
//Checking for capacity (weight)
if (container.mWeight < 0) //0 is allowed
messages.push_back (std::make_pair (id,
container.mId + " has negative weight (capacity)"));
//checking for name
if (container.mName.empty())
messages.push_back (std::make_pair (id, container.mId + " has an empty name"));
//checking contained items
inventoryListCheck(container.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Container>(container, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::creatureCheck (
int stage, const CSMWorld::RefIdDataContainer< ESM::Creature >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Creature& creature = (dynamic_cast<const CSMWorld::Record<ESM::Creature>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
if (creature.mModel.empty())
messages.push_back (std::make_pair (id, creature.mId + " has no model"));
if (creature.mName.empty())
messages.push_back (std::make_pair (id, creature.mId + " has an empty name"));
//stats checks
if (creature.mData.mLevel < 1)
messages.push_back (std::make_pair (id, creature.mId + " has non-positive level"));
if (creature.mData.mStrength < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative strength"));
if (creature.mData.mIntelligence < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative intelligence"));
if (creature.mData.mWillpower < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative willpower"));
if (creature.mData.mAgility < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative agility"));
if (creature.mData.mSpeed < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative speed"));
if (creature.mData.mEndurance < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative endurance"));
if (creature.mData.mPersonality < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative personality"));
if (creature.mData.mLuck < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative luck"));
if (creature.mData.mHealth < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative health"));
if (creature.mData.mSoul < 0)
messages.push_back (std::make_pair (id, creature.mId + " has negative soul value"));
for (int i = 0; i < 6; ++i)
{
if (creature.mData.mAttack[i] < 0)
{
messages.push_back (std::make_pair (id,
creature.mId + " has negative attack strength"));
break;
}
}
//TODO, find meaning of other values
if (creature.mData.mGold < 0) //It seems that this is for gold in merchant creatures
messages.push_back (std::make_pair (id, creature.mId + " has negative gold "));
if (creature.mScale == 0)
messages.push_back (std::make_pair (id, creature.mId + " has zero scale value"));
// Check inventory
inventoryListCheck(creature.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Creature>(creature, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::doorCheck(
int stage, const CSMWorld::RefIdDataContainer< ESM::Door >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Door& door = (dynamic_cast<const CSMWorld::Record<ESM::Door>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Door, door.mId);
//usual, name or model
if (door.mName.empty())
messages.push_back (std::make_pair (id, door.mId + " has an empty name"));
if (door.mModel.empty())
messages.push_back (std::make_pair (id, door.mId + " has no model"));
// Check that mentioned scripts exist
scriptCheck<ESM::Door>(door, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::ingredientCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Ingredient >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Ingredient& ingredient = (dynamic_cast<const CSMWorld::Record<ESM::Ingredient>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Ingredient, ingredient.mId);
inventoryItemCheck<ESM::Ingredient>(ingredient, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Ingredient>(ingredient, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::CreatureLevList >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::CreatureLevList& CreatureLevList = (dynamic_cast<const CSMWorld::Record<ESM::CreatureLevList>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_CreatureLevelledList, CreatureLevList.mId); //CreatureLevList but Type_CreatureLevelledList :/
listCheck<ESM::CreatureLevList>(CreatureLevList, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::itemLevelledListCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::ItemLevList >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::ItemLevList& ItemLevList = (dynamic_cast<const CSMWorld::Record<ESM::ItemLevList>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_ItemLevelledList, ItemLevList.mId);
listCheck<ESM::ItemLevList>(ItemLevList, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::lightCheck(
int stage, const CSMWorld::RefIdDataContainer< ESM::Light >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Light& light = (dynamic_cast<const CSMWorld::Record<ESM::Light>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Light, light.mId);
if (light.mData.mRadius < 0)
messages.push_back (std::make_pair (id, light.mId + " has negative light radius"));
if (light.mData.mFlags & ESM::Light::Carry)
inventoryItemCheck<ESM::Light>(light, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Light>(light, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::lockpickCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Lockpick >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Lockpick& lockpick = (dynamic_cast<const CSMWorld::Record<ESM::Lockpick>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Lockpick, lockpick.mId);
inventoryItemCheck<ESM::Lockpick>(lockpick, messages, id.toString());
toolCheck<ESM::Lockpick>(lockpick, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Lockpick>(lockpick, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::miscCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Miscellaneous >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Miscellaneous& miscellaneous = (dynamic_cast<const CSMWorld::Record<ESM::Miscellaneous>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Miscellaneous, miscellaneous.mId);
inventoryItemCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::npcCheck (
int stage, const CSMWorld::RefIdDataContainer< ESM::NPC >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
return;
const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Npc, npc.mId);
//Detect if player is present
if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl?
mPlayerPresent = true;
// Skip "Base" records (setting!)
if (mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly)
return;
short level(npc.mNpdt.mLevel);
char disposition(npc.mNpdt.mDisposition);
char reputation(npc.mNpdt.mReputation);
char rank(npc.mNpdt.mRank);
//Don't know what unknown is for
int gold(npc.mNpdt.mGold);
if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
{
if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0010 = autocalculated flag
{
messages.push_back (std::make_pair (id, npc.mId + " mNpdtType or flags mismatch!")); //should not happen?
return;
}
level = npc.mNpdt.mLevel;
disposition = npc.mNpdt.mDisposition;
reputation = npc.mNpdt.mReputation;
rank = npc.mNpdt.mRank;
gold = npc.mNpdt.mGold;
}
else
{
if (npc.mNpdt.mAgility == 0)
messages.push_back (std::make_pair (id, npc.mId + " agility has zero value"));
if (npc.mNpdt.mEndurance == 0)
messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value"));
if (npc.mNpdt.mIntelligence == 0)
messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value"));
if (npc.mNpdt.mLuck == 0)
messages.push_back (std::make_pair (id, npc.mId + " luck has zero value"));
if (npc.mNpdt.mPersonality == 0)
messages.push_back (std::make_pair (id, npc.mId + " personality has zero value"));
if (npc.mNpdt.mStrength == 0)
messages.push_back (std::make_pair (id, npc.mId + " strength has zero value"));
if (npc.mNpdt.mSpeed == 0)
messages.push_back (std::make_pair (id, npc.mId + " speed has zero value"));
if (npc.mNpdt.mWillpower == 0)
messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value"));
}
if (level < 1)
messages.push_back (std::make_pair (id, npc.mId + " level is non positive"));
if (gold < 0)
messages.push_back (std::make_pair (id, npc.mId + " gold has negative value"));
if (npc.mName.empty())
messages.push_back (std::make_pair (id, npc.mId + " has any empty name"));
if (npc.mClass.empty())
messages.push_back (std::make_pair (id, npc.mId + " has an empty class"));
else if (mClasses.searchId (npc.mClass) == -1)
messages.push_back (std::make_pair (id, npc.mId + " has invalid class"));
if (npc.mRace.empty())
messages.push_back (std::make_pair (id, npc.mId + " has an empty race"));
else if (mRaces.searchId (npc.mRace) == -1)
messages.push_back (std::make_pair (id, npc.mId + " has invalid race"));
if (disposition < 0)
messages.push_back (std::make_pair (id, npc.mId + " has negative disposition"));
if (reputation < 0) //It seems that no character in Morrowind.esm have negative reputation. I'm assuming that negative reputation is invalid
{
messages.push_back (std::make_pair (id, npc.mId + " has negative reputation"));
}
if (!npc.mFaction.empty())
{
if (rank < 0)
messages.push_back (std::make_pair (id, npc.mId + " has negative rank"));
if (mFactions.searchId(npc.mFaction) == -1)
messages.push_back (std::make_pair (id, npc.mId + " has invalid faction"));
}
if (npc.mHead.empty())
messages.push_back (std::make_pair (id, npc.mId + " has no head"));
if (npc.mHair.empty())
messages.push_back (std::make_pair (id, npc.mId + " has no hair"));
//TODO: reputation, Disposition, rank, everything else
// Check inventory
inventoryListCheck(npc.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::NPC>(npc, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::weaponCheck(
int stage, const CSMWorld::RefIdDataContainer< ESM::Weapon >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Weapon& weapon = (dynamic_cast<const CSMWorld::Record<ESM::Weapon>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Weapon, weapon.mId);
//TODO, It seems that this stuff for spellcasting is obligatory and In fact We should check if records are present
if
( //THOSE ARE HARDCODED!
!(weapon.mId == "VFX_Hands" ||
weapon.mId == "VFX_Absorb" ||
weapon.mId == "VFX_Reflect" ||
weapon.mId == "VFX_DefaultBolt" ||
//TODO I don't know how to get full list of effects :/
//DANGER!, ACHTUNG! FIXME! The following is the list of the magical bolts, valid for Morrowind.esm. However those are not hardcoded.
weapon.mId == "magic_bolt" ||
weapon.mId == "shock_bolt" ||
weapon.mId == "shield_bolt" ||
weapon.mId == "VFX_DestructBolt" ||
weapon.mId == "VFX_PoisonBolt" ||
weapon.mId == "VFX_RestoreBolt" ||
weapon.mId == "VFX_AlterationBolt" ||
weapon.mId == "VFX_ConjureBolt" ||
weapon.mId == "VFX_FrostBolt" ||
weapon.mId == "VFX_MysticismBolt" ||
weapon.mId == "VFX_IllusionBolt" ||
weapon.mId == "VFX_Multiple2" ||
weapon.mId == "VFX_Multiple3" ||
weapon.mId == "VFX_Multiple4" ||
weapon.mId == "VFX_Multiple5" ||
weapon.mId == "VFX_Multiple6" ||
weapon.mId == "VFX_Multiple7" ||
weapon.mId == "VFX_Multiple8" ||
weapon.mId == "VFX_Multiple9"))
{
inventoryItemCheck<ESM::Weapon>(weapon, messages, id.toString(), true);
if (!(weapon.mData.mType == ESM::Weapon::MarksmanBow ||
weapon.mData.mType == ESM::Weapon::MarksmanCrossbow ||
weapon.mData.mType == ESM::Weapon::MarksmanThrown ||
weapon.mData.mType == ESM::Weapon::Arrow ||
weapon.mData.mType == ESM::Weapon::Bolt))
{
if (weapon.mData.mSlash[0] > weapon.mData.mSlash[1])
messages.push_back (std::make_pair (id,
weapon.mId + " has minimum slash damage higher than maximum"));
if (weapon.mData.mThrust[0] > weapon.mData.mThrust[1])
messages.push_back (std::make_pair (id,
weapon.mId + " has minimum thrust damage higher than maximum"));
}
if (weapon.mData.mChop[0] > weapon.mData.mChop[1])
messages.push_back (std::make_pair (id,
weapon.mId + " has minimum chop damage higher than maximum"));
if (!(weapon.mData.mType == ESM::Weapon::Arrow ||
weapon.mData.mType == ESM::Weapon::Bolt ||
weapon.mData.mType == ESM::Weapon::MarksmanThrown))
{
//checking of health
if (weapon.mData.mHealth <= 0)
messages.push_back (std::make_pair (id, weapon.mId + " has non-positive health"));
if (weapon.mData.mReach < 0)
messages.push_back (std::make_pair (id, weapon.mId + " has negative reach"));
}
}
// Check that mentioned scripts exist
scriptCheck<ESM::Weapon>(weapon, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::probeCheck(
int stage,
const CSMWorld::RefIdDataContainer< ESM::Probe >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Probe& probe = (dynamic_cast<const CSMWorld::Record<ESM::Probe>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Probe, probe.mId);
inventoryItemCheck<ESM::Probe>(probe, messages, id.toString());
toolCheck<ESM::Probe>(probe, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Probe>(probe, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::repairCheck (
int stage, const CSMWorld::RefIdDataContainer< ESM::Repair >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Repair& repair = (dynamic_cast<const CSMWorld::Record<ESM::Repair>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Repair, repair.mId);
inventoryItemCheck<ESM::Repair> (repair, messages, id.toString());
toolCheck<ESM::Repair> (repair, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Repair>(repair, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::staticCheck (
int stage, const CSMWorld::RefIdDataContainer< ESM::Static >& records,
CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Static& staticElement = (dynamic_cast<const CSMWorld::Record<ESM::Static>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Static, staticElement.mId);
if (staticElement.mModel.empty())
messages.push_back (std::make_pair (id, staticElement.mId + " has no model"));
}
//final check
void CSMTools::ReferenceableCheckStage::finalCheck (CSMDoc::Messages& messages)
{
if (!mPlayerPresent)
messages.push_back (std::make_pair (CSMWorld::UniversalId::Type_Referenceables,
"There is no player record"));
}
void CSMTools::ReferenceableCheckStage::inventoryListCheck(
const std::vector<ESM::ContItem>& itemList,
CSMDoc::Messages& messages,
const std::string& id)
{
for (size_t i = 0; i < itemList.size(); ++i)
{
std::string itemName = itemList[i].mItem.toString();
CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
if (localIndex.first == -1)
messages.push_back (std::make_pair (id,
id + " contains non-existing item (" + itemName + ")"));
else
{
// Needs to accommodate containers, creatures, and NPCs
switch (localIndex.second)
{
case CSMWorld::UniversalId::Type_Potion:
case CSMWorld::UniversalId::Type_Apparatus:
case CSMWorld::UniversalId::Type_Armor:
case CSMWorld::UniversalId::Type_Book:
case CSMWorld::UniversalId::Type_Clothing:
case CSMWorld::UniversalId::Type_Ingredient:
case CSMWorld::UniversalId::Type_Light:
case CSMWorld::UniversalId::Type_Lockpick:
case CSMWorld::UniversalId::Type_Miscellaneous:
case CSMWorld::UniversalId::Type_Probe:
case CSMWorld::UniversalId::Type_Repair:
case CSMWorld::UniversalId::Type_Weapon:
case CSMWorld::UniversalId::Type_ItemLevelledList:
break;
default:
messages.push_back (std::make_pair(id,
id + " contains item of invalid type (" + itemName + ")"));
}
}
}
}
//Templates begins here
template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemCheck (
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID, bool enchantable)
{
if (someItem.mName.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
//Checking for weight
if (someItem.mData.mWeight < 0)
messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
//Checking for value
if (someItem.mData.mValue < 0)
messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
//checking for model
if (someItem.mModel.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
//checking for icon
if (someItem.mIcon.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
if (enchantable && someItem.mData.mEnchant < 0)
messages.push_back (std::make_pair (someID, someItem.mId + " has negative enchantment"));
}
template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemCheck (
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID)
{
if (someItem.mName.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
//Checking for weight
if (someItem.mData.mWeight < 0)
messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
//Checking for value
if (someItem.mData.mValue < 0)
messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
//checking for model
if (someItem.mModel.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
//checking for icon
if (someItem.mIcon.empty())
messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
}
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID, bool canBeBroken)
{
if (someTool.mData.mQuality <= 0)
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
if (canBeBroken && someTool.mData.mUses<=0)
messages.push_back (std::make_pair (someID,
someTool.mId + " has non-positive uses count"));
}
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
{
if (someTool.mData.mQuality <= 0)
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
}
template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
const List& someList, CSMDoc::Messages& messages, const std::string& someID)
{
for (unsigned i = 0; i < someList.mList.size(); ++i)
{
if (mReferencables.searchId(someList.mList[i].mId).first == -1)
messages.push_back (std::make_pair (someID,
someList.mId + " contains item without referencable"));
if (someList.mList[i].mLevel < 1)
messages.push_back (std::make_pair (someID,
someList.mId + " contains item with non-positive level"));
}
}
template<typename Tool> void CSMTools::ReferenceableCheckStage::scriptCheck (
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
{
if (!someTool.mScript.empty())
{
if (mScripts.searchId(someTool.mScript) == -1)
messages.push_back (std::make_pair (someID, someTool.mId + " refers to an unknown script \""+someTool.mScript+"\""));
}
}